Review: Superman: World of New Krypton #12

Superman: World of New Krypton was always doomed to have a disappointing conclusion.  The best issues of the series has little ongoing plot other than to explore New Krypton, to familiarize us with the unique problems of this alien world.  While there was always, in the background, a metaplot going on, the most exciting moments often came when Superman and Zod clashed: neither wrong, but both with a fundamentally different understanding of what the planet needed.  With Superman: World of New Krypton #12, we once again have to abandon a great deal of the exploratory aspect of the book to plot, though it’s handled much more deftly than it was in previous issues.  A traitor is revealed, and it all finally ties back to earth.  War is imminent, but not before a final page reveal that leaves the fate of the the Kryptonians in some jeopardy.

Pete Woods and Ron Randall, provide some excellent concluding visuals, like the surprise one-panel visit to a Starro-ruled planet or a glimpse of Krypton’s Jewel Mountains, overflowing with lava.  While the mini concludes on a cliffhanger that does little save set up the next event prelude – Superman: Last Stand of New Krypton – the final issue is at least largely a satisfying read in its own right.  That an event is coming so inexorably is a sad thing.  Superman: World of New Krypton could have been so much more than a competent, enjoyable prologue.

Grade: B+

– Cal Cleary

Superman: World of New Krypton #11

Superman: World of New Krypton #10

Review: Blackest Night: Batman #1


Spin-off minis to Major Crossover Events are interesting things.  They are often posited as being important to the main story in some way, though the best crossovers know better than to make them vital or trivial and offend fans.  On the one hand, you can have the debacle that was the Final Crisis spin-offs – decent minis that had absolutely nothing to do with the main title or, even worse, which actively contradicted the main title.  On the other hand, you have Secret Invasion, which didn’t even make sense without the vastly more important spin-off titles (most notably Incredible Hercules and Captain Britain and MI:13, which featured the most vital blows against the Skrull threat).  Which type is this?  Spoilers ahead.

Blackest Night: Batman #1 seems to be leaning towards the Secret Invasion way of doing things.  As we saw in Blackest Night #1, Black Hand has Bruce Wayne’s skull, though no one really knows why.  And as Blackest Night #2 revealed, there’s actually a whole lot no one knows.  The Black Lantern Rings have caught everyone off-guard, and while everyone knows by now what they do, no one knows how or why.

This issue changes that.  Tomasi keeps the story moving ahead at a quick pace as he smartly focuses on Boston Brand, better known as Deadman, who we saw tormented briefly in Blackest Night #2.  Here we see why – though Brand’s soul free-floats through the ether, allowing him to possess anyone with whom he comes in contact, his body has been snatched up by a Black Lantern Ring.  When Brand enters the body to try and force it back into the ground, he knows everything it knows… and that means he knows that Black Hand has the skull, that a Guardian has betrayed the others, even that there’s a power battery.  And when he finds Dick Grayson and Damian, they know it to.  Batman & Robin now know more about what’s happening than any other hero in the DC Universe.  Let’s just hope they remember that they know Oracle, and Oracle knows everyone.

Despite all that masterplotting, however, the issue is all set-up.  Tomasi and Syaf fails to deliver the shocks where he needs to as we see some of the dead Batman family begin to rise, and they seem to introduce far more threats than a three-issue mini demands.  Syaf and his art team do well matching the bleak tone of Tomasi’s story, but is a bleak tone and some set-up enough to fill a full third of a mini satisfactorily?

Only time will tell.  As a single issue, however, this one manages to stay just ahead of mediocre thanks to decent art and reasonably well-handled drama.  There’s a lot in it that has the potential to change the game for the Blackest Night mini, but little that suggests that Blackest Night: Batman will be compelling on its own.

Grade: B-

– Cal Cleary