Review: Green Lantern Corps #6

Green Lantern Corps #6 finishes off the Corps’ first story arc of the new 52 by wrapping up some loose ends and posing some important questions of morality for the titles main characters.

When we last left off, John Stewart and two other Green Lanterns had been captured and are being tortured by the Keepers on their home world of Urak. The Keepers watched over the Green Lantern Corps’ power batteries when they were tucked away in their subspace pockets, but since the Guardians decreed that all Green Lanterns are directly responsible for the whereabouts of their power batteries the Keepers have lost their purpose and their planet has fallen into ruin without the power of the batteries. However, due to their prolonged exposure to the batteries the Keepers are all but immune to the Green Lantern’s power rings.

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DCnU Timeline v1

So DC gave us a “relaunch” where bits are the same, others erased, and the general timeline crunched down due to de-aging many (but not all) of the characters.  Due to this I at least am very confused on how everything fits in.  So with the help of the other bloggers, I’ve decided to piece together a timeline.

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Top 5 Best Comics of February 2010

With March half over, I think now’s a good time for this list, yes? I read 17 comics in February, and these were the best.

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Review: Blackest Night #7

Coming off a semi-strong pair of issues, Blackest Night #7 is something of a mess, filled with almost-action scenes that cut in too late and then leave before anything is done.  To those reading all the tie-ins, this issue must have been fabulous: at least from what I can tell, Johns did his best to throw in nods to all the major running tie-ins.  Abandoning the obsessive, almost signature exposition that accompanies so much of Johns’ work, the unlucky reader is instead dropped in and out of situations that mean very little without rhyme or reason.  None of it is particularly hard to follow – all the Corps show up and fight Black Lanterns, the Earthbound heroes show up and fight Black Lanterns, Dove is alive now and fighting Black Lanterns (or, more specifically, she merely seems to exist in the general direction of Black Lanterns, and then they die) – but just because I understood what was happening doesn’t make it enjoyable.  Despite a questionable late-issue revelation about the origin of life, the issue is saved by the occasional inclusion of some excellent character work.

While Reis’ pencils are fine, the ceaseless black atmosphere continues to take its toll on him, detracting from the art as things tend to get muddy.  To combat that, of course, all the living heroes are coated constantly in monochrome neon lights, obscuring action but color-coding the story for us in case we forget Lex Luthor is supposed to be greedy just because he is now incapable of doing anything but screaming “MINE” over and over.  The best that can be said about this effect is that it’s certainly unique, so I suppose we’ll stick with that.

Blackest Night was designed to be just about the simplest book imaginable – larger-than-life heroes and villains thrown together against a common enemy, hell, the greatest enemy: Death itself.  To that end, while the green rings don’t make the Corps any Will-ier and the yellow rings don’t terrify whoever puts them on, the other rings all seem to rewrite their bearers into one-dimensional caricatures.  Unfortunately, by reducing the setting to caricatures fighting caricatures in a set of spastic action beats spread across multiple titles, Blackest Night has also managed to strip away everything essential to the story.  Johns is a gifted creator capable of so much more, but Blackest Night has collapsed under its own weight.

Grade: D

– Cal Cleary

Blackest Night #6

Blackest Night #5

Review: The Question #37

The Question #37 continues the trend of disappointing Blackest Night tie-ins that aren’t so much bad as they are incomplete.  Teaming up Denny O’Neil, renowned Batman-family scribe and writer behind The Question’s longest-running solo title, and Greg Rucka, the writer who shepherded Vic Sage to his ultimate fate and has written his legacy ever since, was a brilliant idea at heart, allowing the two eras of the Question to be reconciled a little more fully. Unfortunately, given a full issue to work with, O’Neil and Rucka, working with art team Cowan and Sienkiewicz, end up turning in what feels like half a story.

Cowan and Sienkiewicz turn in atmospheric art that works well in the build-up, but slows the action down a bit too much.  The three-way fight between these gifted martial artists (or the preceding one-on-one fight) should not be quite as static as it is, and while Cowan and Sienkiewicz have the bleak, oppressive “Blackest Night” feel down pat, they don’t quite manage to balance it with the actual content of the book.

Ultimately, The Question #37 feels more like the beginning of a very traditional arc.  The creative team is extremely comfortable with it, and it shows as the issue is quite polished, a smooth, quick read that builds off pre-established relationships without too much exposition.  Finishing the issue, however, just leaves you with a vague emptiness.  Reviving beloved fan-favorite titles from cancellation was a brilliant marketing concept, but a one-issue round of fisticuffs just doesn’t satisfy the same niche that these books did when they were alive.  Just like the Black Lanterns they came back with, this latest month of tie-ins has all the trappings of the beloved titles, but lacks heart.

Grade: C+

– Cal Cleary

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Review: Wonder Woman #40 & Blackest Night: Wonder Woman #3 (of 3)

Wonder Woman #40

Simone and Lopresti start their new arc, “The Crows”, with #40.  Featuring the Amazonian children fathered by Ares, Simone does a fine job setting up a new and fascinating conflict for Diana.  Much like all the best issues of Rucka’s run, Simone presents the heroine with a new kind of challenge: public relations.  Of course, there it was because Wonder Woman released a particularly incendiary book, while here, it’s the Crows’ supernatural influence to spread the seeds of war, but the fundamentals remain the same.

Lopresti remains an impressive talent, and he’s given the Crows a suitably creepy feel.  For a character so dedicated to spreading hope, love and tolerance as Wonder Woman, the Crows are a natural enemy, and one I hope Simone does not abandon lightly.  Coming fresh of the heels of a few excellent arcs, however, I think it’s safe to say that she’s earned our trust on the book.  The set-up here is more exciting than some of her recent arcs on the book, and it combines Simone’s excellent characterization with a quicker pace and some fun new enemies.  Definitely a winner.

Grade: B+

Blackest Night: Wonder Woman #3 (of 3)

Ah, Blackest Night: Wonder Woman.  You started so strong, a stellar display of a fine heroine confronting her past in a sensible, exciting manner.  But the more ties you had to the main Blackest Night mini… well, here you end.  Blackest Night: Wonder Woman is less a story than a series of three largely unconnected one-shots intended to fill in the questions the main mini never touched on.  If you very, very desperately need to know what Wonder Woman is doing between the panels of Blackest Night (the answer: fighting Black Lanterns), the mini is for you.  Otherwise, however, it largely squanders a pair of great talents on a middling-at-best issue with no real reason to exist.

Scott still turns in exciting, gorgeous work, though even she has trouble making Wonder Woman’s Star Sapphire costume look right.  Despite Scott’s work and Rucka’s talent, however, Blackest Night: Wonder Woman #3 remains a mundane, unnecessary tie-in, too bound by continuity to explore anything particularly fascinating but not nearly important enough to matter to the main narrative.

Grade: D+

– Cal Cleary

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Blackest Night: Wonder Woman #2

Top 5 Best Comics of January 2010

I read 17 comics in January, and these were the best.

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Review: Secret Six #17

Beginning only moments after last week’s Suicide Squad #67 ended, Secret Six #17 is the second part of a three-part “Blackest Night” tie-in that follows a three-way conflict between Amanda Waller’s Suicide Squad, the Secret Six and the homicidal Black Lantern Suicide Squad.  The fight began last issue, and it gets complicated in this one – as Waller and Multiplex burn down the house of Secrets, Belle Reve turns into a bloodbath.  The Six and the Squad are too busy fighting each other to notice that the dead rise until it’s too late.  Simone and Ostrander pack the issue with quick, clever character moments in between fast-paced action segments that vary in style from a brutal martial arts battle between Bronze Tiger and Catman and a futile confrontation between Bane and the superpowered team of Count Vertigo and Nightshade.

Kudos go to colorist Jason Wright, who, alongside artist J. Calafiore, have crafted the most memorable and realistic images seen yet in Blackest Night‘s emotion-o-vision.  Seeing Deadshot on the ground, veins of powerful emotions surging up through cracks in his near-sociopathic emotional armor is a clever image that also fits with everything we know about the character.  Secret Six #17 ups the tension dramatically from the previous issue, maintaining a breakneck pace as it dashes towards next month’s conclusion.  Exciting, well-characterized and fun, it’s just another issue that suggests that Secret Six is one of the best books on the shelves today.

Grade: A-

– Cal Cleary

Suicide Squad #67

Secret Six #16

Review: Suicide Squad #67

The month of January will see the latest, and most ingenious, of DC’s “Blackest Night” cash-grabs as they go after that ever-elusive audience that absolutely despises what Big Event Mentality has done to an industry that can’t even approach affording it (so, uh, me) by reviving a selection of critically-beloved fan-favorite titles that were cancelled (or ended) some time ago.  This begins this week with Weird Western Tales #71 (which I will not be covering unless someone at DC wants to send me a free copy… please?) and Suicide Squad #67.  Co-written by John Ostrander and Gail Simone, Suicide Squad #67 has precious little to do with Blackest Night, and is all the better for it.

Instead, Ostrander and Simone use it to kick off a new Secret Six arc, featuring a three-way battle between the Suicide Squad, the Secret Six and the ‘Homicide Squad’, the Black Lantern members of each team, out for blood.  Though it seems like this could get chaotic and cluttered, especially given the size of each team and the B/C-list nature of its characters, but Simone and Ostrander handle it well, keeping things light and extraordinarily exciting, with the usual dark touch of humor.

Calafiore does excellent work on art, capturing the eerie intensity of the Black Lanterns and the easy violence of… well, every character in the book.  The book’s many action sequences are quick and exciting, and Calafiore does an excellent job setting up the pace and keeping the action moving.  It may not be important to the events of the main mini, but it is nonetheless a thoroughly satisfying tie-in, keeping things quick and trusting the audience to catch up.

Grade: A-

– Cal Cleary

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Secret Six #16

Review: Blackest Night #6

After the bizarre camp of Blackest Night #5, I was expecting #6 to be a letdown.  Despite a few of those old familiar moments of Hal/Barry-wankery (Superman is standing 5 feet away from the ring, but it seeks Barry Allen out as the figure in the world who most inspires hope?), this issue was actually quite enjoyable.  Like the last two (and unlike, in large part, the early issues) there was some forward momentum in the plot, some threads finally converged, and, briefly, the book was about more than how awesome Hal Jordan and Barry Allen are.  It even manages a few semi-inspiring moments – seeing Ganthet don a ring, or seeing the new (and crazier) Rainbow Corps arrive at the end, just to name a pair of examples.

The book’s brightest moments are hindered by some inordinately clumsy set-up, but overall, Blackest Night is finally picking up.  It remains a deeply flawed book, but it has become an exciting, deeply flawed book, and if it is predictable, the predictability of the last few issues has made seeing the events come to pass all the more satisfying, rather than ruining them.  Reis’ art looks much better this issue as we step away from the drab black backgrounds in favor of a mish-mash of color in every panel.  Overall, the book’s improvement over the last few issues gives me hope for the mini’s conclusion.

Grade: B

– Cal Cleary

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Blackest Night #5

Blackest Night #4

Review: Blackest Night #5

Welcome back to Read/RANT, everyone – I hope you enjoyed your week off.  I know I did!  And while I traveled far and wide for my pre-Thanksgiving Break break, I’m back now and ready to review.  And what better place to start than everyone’s favorite book to see us read…

Blackest Night #5

Blackest Night #5 was, for my money, easily the strongest issue of the series to date.  Two major weak spots hurt it, but otherwise, it was a relatively exciting, action-packed issue that finally realized that Johns has no skill whatsoever with horror.  Instead, despite the grim tone and overly dark art, Blackest Night #5 was almost campy fun, and while the sudden tonal shift of the book from action-horror to action-dark camp may throw some readers off, it was a welcome, if strange, shift.

Johns had me seriously worried as the book opened, suddenly shifting to an introduction featuring characters we haven’t seen on a quest we knew nothing about.  While that’s just about always a bad narrative choice, and one that added nothing whatsoever to the book here, the extended introduction at least had the courtesy to be as cheesy and brightly colored as it could be.  The other problem moment is harder to mention without spoiling a major twist, so consider the remainder of this paragraph to be a spoiler: Batman’s sudden, bizarre, momentary resurrection, in which everyone was super surprised and called him by his real name before he vomited up a few Black Lantern rings with batwings that killed Superman, Wonder Woman (whose golden lasso immediately turns black, apropos of nothing at all) and pretty much everyone else except Hal and Barry before he promptly re-died.

End spoilers.

Reis continues to do fine work on art, though the book’s relentless darkness hurts his art far more than it helps.  His crisp illustrations often come off as muddied as everything that isn’t surrounded by an omnipresent black goo is instead coated in neon bright light.  Despite that, however, he is still doing a fine job, and the contrast between the lanterns’ lights and the muddy dark further aids the book in achieving its bizarrely over-the-top tone.

Blackest Night is still deeply flawed, but at least it’s become fun, a relatively enjoyable issue of so-bad-it’s-good storytelling with a slew of color-themed one-liners and minor art blips that cause Bart Allen to, despite standing only a foot or so away, only come up to Wonder Woman’s knees.  It also featured what was very probably the book’s strongest action segments and a few more hints to set up the upcoming big finale.  While it’s hardly A-list storytelling, at least it isn’t taking itself quite so seriously anymore.

Grade: B

– Cal Cleary

Blackest Night #4

Blackest Night #3

Review: Blackest Night #4

BlackestNight4

We’ve finally hit the halfway point of Blackest Night, and as some of our readers have noted, we here at Read/RANT haven’t been particularly kind to the deeply flawed semi-horror event.  This issue illustrates a marked improvement over the past issues, and it somehow comes as no surprise that the title’s strongest issue is its least Hal-centric.  Yes, the Halwankery still comes on thick and strong in a few portions of the book, particularly when Johns’ other comicrush, the omnipresent Barry Allen, is speaking.  However, the issue also provides a couple of the book’s strongest moments, most notably a Geoff Johns Shock Ending (TM) that actually mostly works within the narrative.

This issue was extremely action heavy.  In fact, this issue was, with the exception of a couple pages of Ray Palmer, Mera and Barry Allen talking, just about every page had some violence on it.  It is perhaps this apocalyptic focus that helps the issue escape the worst of Johns’  tendencies.  Only one major legacy characters get blandly murdered and no women, and for all that Barry can’t seem to help but suggest that the only way to fight this is to ‘be like Hal’, the rest of the characters seem to be taking the apocalypse with the appropriate amount of fear and courage.  He even manages to slip in a few clever character beats largely absent from previous issues, like the Scarecrow wandering around a monochromatic Gotham City, immune to the Black Lanterns because his emotions are so deadened he hardly registers.

Reis continues to turn in strong work.  While the sheer number of Black Lanterns has dampened any terror there might have been at their appearance, he seems to have enjoyed crafting their new look immensely.  The action sequences are large in scale and well-illustrated, though a tad too dark.  Meanwhile, colorist Alex Sinclair is used sparingly to illustrate the emotional spectrum, but when he does, he’s gotten on board with the Blackest Night: Superman idea of allowing the characters to feel more than one thing at any given time.

Blackest Night continues to be deeply flawed.  That said, as the series marches on, it seems to be getting stronger and finding its voice.  This issue dropped almost all of the book’s failed pretensions of horror in favor of a dark, gothic, very traditional superhero story, a tonal shift that can only work in the title’s favor.  With the already-spoiled Nekron reveal, Johns and Co. have moved on to the next stage of their story.  Let’s hope they continue to trend towards a decent story.

Grade: B-

– Cal Cleary

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Blackest Night #3

Top 5 Best Comics of September 2009

Boring introduction! I read 21 comics in September, and these were the best.

 

5. Green Lantern #46

Hey, Green Lantern is great again! We know Mahnke’s art is going to blow our minds, but Johns pulled his weight too, delivering the gore he’s so fond of. There was a lot of progression here, featuring a fight that’s been brewing for a long time. Sinestro and Mongul’s conclusion is not only drawn well, Johns gives each baddie a fun monologue, dripping with a bit of truth. Indeed, for a brief time, Johns made me believe that Mongul could actually win. Loud, bloody, and just the kind of cosmic fun that Johns wants you to have.

4. Wolverine: Old Man Logan Giant Size

It all ends. It was the worth the wait, but for Millar’s part of it, this issue played out exactly how you’d expect, which would’ve been a dull experience, except for the reason we’re all here: Steve McNiven. Just about every panel in here is iconic, ready to be framed on your wall. No matter what silly cliché Millar wrote, McNiven made it sing. However, the writing’s not all bad. This issue pays great tribute to Wolverine’s character as a whole, blending his Western and Eastern ways together. So, even on that corny, Lone Wolf & Cub-inspired last page, I smiled.

3. Detective Comics #857

Another conclusion, what can I say? Those are usually great issues. Alright, Rucka’s opening Batwoman arc hasn’t had as much substance as I’d like, but something we can all agree on is the talent of Williams. We haven’t seen Kate’s origin yet, but she’s already a fully-developed character, mostly due to Williams himself. That continues here, of course, as Williams gets to render some dazzling stunts, with Kate jumping from plane to plane, kicking her way to Alice. Speaking of Alice, this issue delivers a twist with her that I didn’t see coming at all, and it was telegraphed, even on the cover. The twist works, not only to shock us, but as a brilliant window into Kate’s past.

Seventh Soldier’s Review

2. Dark Reign: The List – X-Men

I read most of these specials, and this is probably the only one that’s actually a one-shot. Fraction doesn’t conform. This isn’t about political nonsense or the status quo. Fraction gives us the simple tale of revenge, and it works very well. A great deal of that credit goes to Alan Davis. He makes this absurd, spandex-clad medium lyrical. Consider the scene at the end, with Namor, Osborn, and the Sentry. In Davis’ hands, this simple scene becomes a grand confrontation between legends. Superman and Luthor could easily replace Namor and Osborn, and Sentry’s inclusion is the icing on the cake.

1. Dark Avengers/Uncanny X-Men: Exodus

I, like many of you, wasn’t very impressed with this crossover. Fraction’s characterizations were still superb, but the plot seemed to contain nothing but buildup. Well, that all culminated with Exodus, and what a culmination. The epic battle between teams is there, with almost every character utilized. Deals with the devil, an old New Avengers callback, and a new status quo makes this the most explosive comic of the month, and the best too.

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Review: Blackest Night #3

BlkN3

Blackest Night, the summer’s mega-event at DC, bears all the signs of  a true, unapologetic Geoff Johns book.  If you’re a fan of Johns’ work, then Blackest Night has it all – exciting, well-constructed action set-pieces, the surprisingly organic nods to continuity stemming from twenty different sources, and the dark, violent plot.  If you aren’t, however, the book is similarly filled with all the pitfalls of his work: an obsession with minutiae and origins, needless slaughter, extreme focus on the Silver Age heroes of his work, and the ability to, in a room full of characters, only kill the legacies and women.

Blackest Night #3 moves the plot ahead a good deal through the use of a massive exposition drop that kills any and all momentum the book had built up partway through the issue.  Despite the well-conceived set-up in Blackest Night: Batman #1 that suggested that Oracle, Batman and Robin would be the ones to fill Hal in on the nature of the threat, this issue sees an Indigo Lantern pop in in the middle of the fight with zombie Justice League, single-handedly turn the tide of the fight, unite the good guys at the Hall of Justice for no reason, and then explain the entire conflict just in time for another fight to break out.

This is not to say that the book is bad, exactly.  Ivan Reis does a fine job on art, managing to blend high-powered fights with a bleak, horror-movie tone in a way the writing just isn’t managing to do yet.  Despite the relentless darkness, though, Reis manages to keep his figures distinct and physically emotive, demonstrating a definite improvement over previous works.

Blackest Night #3 suffers a little from being a middle child, as Johns rushes to fill everyone in on all the back story.  The book has its first truly chilling moment in the final pages of the issue, but it’s undermined by all the previous not-really-shocking moments and the fact that you can see it coming from page 1.  The action is well-done, as previous collaboration between Johns and Reis pay off most in these energetic, surprisingly low-scale fights.  Blackest Night still has a lot of potential to go either way, ultimately: this issue featured both the best and the worst of the series, side by side.

Grade: C

– Cal Cleary

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Blackest Night: Batman #1

Blackest Night: Superman #1

Bruce Castle’s Mini-Reviews

I’m down, but not out!

Blackest Night #2

I was right there with Lebeau on the first issue, and you can find a bigger, better review of this issue from him. Johns definitely decreased the needless exposition this time around, but it’s not enough. This event is still moving at a dead snail’s pace. He spends too much time relishing in ghastly, deceased heroes terrorizing live ones. However, you can still find scenes to enjoy here, especially if you’re already fond of Johns’ particular brand of fun. Nightmarish sharks devouring Atlanteans here, a two-page, vertical splash of a resurrected Spectre there. The most impressive element of Blackest Night so far has been the images rendered by Ivan Reis. He’s officially a superstar.

Grade: C+

The Boys #33

Why is John McCrea drawing this? Shouldn’t he be drawing Herogasm? I’m not complaining. Carlos Ezquerra’s art has been sloppy the last few issues, and while McCrea is no Darick Robertson, his work here, and especially on Herogasm, is more than satisfying. Although, he’s still not the right artist for the job. This is a dark, violent arc of The Boys, and McCrea’s images are too cartoony. Ennis’ writing, however, is still top-notch. This issue was a blast. Watching Butcher systematically take down the Boys-filtered Avengers was very entertaining. The fact that this arc is so action-heavy makes it all the more upsetting that Robertson is absent.

Grade: B-

Hellboy: The Wild Hunt #5

It’s nice to have Hellboy back. The reason for the delay was Duncan Fegredo’s, and the wait paid off. I re-read the previous four installments before this one, and Fegredo’s work is simply stunning. The Wild Hunt has featured a fight in just about every issue. It makes each chapter stand on its own as an episodic action series. Fegredo draws the hell out of the battle scenes, while Mignola crafts a menacing threat for Hellboy in the background.

Grade: B+

Ultimate Comics: Avengers #1

Off the heels of the biggest event in the Ultimate Universe’s history, at the start of a brand new status quo, is this issue exposition-heavy? @*&# NO!!! In true, Millar style, he kicks this series off in summer blockbuster fashion, featuring an extended fight scene, and a last-page shock to punch you in the face! As I mentioned with The Boys, if a comic is action-heavy, you have to provide pretty pictures. Well, Carlos Pacheco, in his glorious return to Marvel interiors, is just the man to provide such pictures. He handles all of the action, including some tricky helicopter scenes, with professional ease. Looking for pure, pop bliss? You got it!

Grade: A-

The Walking Dead #64

Dale’s situation provides a wickedly funny beginning. Then we get a typical and sentimental revelation from Dale’s lover, Andrea. I say typical because we’ve seen a lot of it in The Walking Dead, but it is a natural reaction to grief, and we’ve sure seen plenty of that in this series. The rest of the issue is mostly spent planting seeds for future events that culminate in a tremendously badass moment for Rick. Another enjoyable issue, for sure, but this is mid-arc. So, it does suffer from the necessary plot-building.

Grade: B

Uncanny X-Men #514

We’re two issues away from this crossover’s conclusion, and I don’t think it’s the event anyone was really expecting. This isn’t mindless Dark Avenger-on-X-Men action. No, with Matt Fraction at the helm, we’re getting a highly developed and well thought-out story that presents realistic situations for these characters to deal with. The downside to all that is that we’ve had more set-up than payoff, but with an oversized, Mike Deodato-drawn conclusion in the near future, I’m sure we’ll get the carnage that we crave soon enough.

Grade: B

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Review: Blackest Night: Batman #1

BLBat

Spin-off minis to Major Crossover Events are interesting things.  They are often posited as being important to the main story in some way, though the best crossovers know better than to make them vital or trivial and offend fans.  On the one hand, you can have the debacle that was the Final Crisis spin-offs – decent minis that had absolutely nothing to do with the main title or, even worse, which actively contradicted the main title.  On the other hand, you have Secret Invasion, which didn’t even make sense without the vastly more important spin-off titles (most notably Incredible Hercules and Captain Britain and MI:13, which featured the most vital blows against the Skrull threat).  Which type is this?  Spoilers ahead.

Blackest Night: Batman #1 seems to be leaning towards the Secret Invasion way of doing things.  As we saw in Blackest Night #1, Black Hand has Bruce Wayne’s skull, though no one really knows why.  And as Blackest Night #2 revealed, there’s actually a whole lot no one knows.  The Black Lantern Rings have caught everyone off-guard, and while everyone knows by now what they do, no one knows how or why.

This issue changes that.  Tomasi keeps the story moving ahead at a quick pace as he smartly focuses on Boston Brand, better known as Deadman, who we saw tormented briefly in Blackest Night #2.  Here we see why – though Brand’s soul free-floats through the ether, allowing him to possess anyone with whom he comes in contact, his body has been snatched up by a Black Lantern Ring.  When Brand enters the body to try and force it back into the ground, he knows everything it knows… and that means he knows that Black Hand has the skull, that a Guardian has betrayed the others, even that there’s a power battery.  And when he finds Dick Grayson and Damian, they know it to.  Batman & Robin now know more about what’s happening than any other hero in the DC Universe.  Let’s just hope they remember that they know Oracle, and Oracle knows everyone.

Despite all that masterplotting, however, the issue is all set-up.  Tomasi and Syaf fails to deliver the shocks where he needs to as we see some of the dead Batman family begin to rise, and they seem to introduce far more threats than a three-issue mini demands.  Syaf and his art team do well matching the bleak tone of Tomasi’s story, but is a bleak tone and some set-up enough to fill a full third of a mini satisfactorily?

Only time will tell.  As a single issue, however, this one manages to stay just ahead of mediocre thanks to decent art and reasonably well-handled drama.  There’s a lot in it that has the potential to change the game for the Blackest Night mini, but little that suggests that Blackest Night: Batman will be compelling on its own.

Grade: B-

– Cal Cleary

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