DC’s newest event gets off to a shaky start in the underwhelming Green Lantern #24.
I wanted so badly to like this book, but to no avail, because it’s pretty bad.
While this may be leading towards a Mortal Kombat video game, its worth the look even if you don’t plan to get the game.
While I will try to avoid them, there still may be spoilers.
I am a tad late on my review for Green Lantern: New Guardians #6, but considering that last week’s comic releases were slim at best I think it is still fairly relevant.
Last issue, we found the ragtag group of Lanterns being forced together by Larfleeze and teleported to an artificially created solar system composed of copied worlds, dubbed the Orrery—some of the planets the Lanterns recognize from their own travels. Upon entering the Orrerry the Lanterns agree to pair off (at Kyle Rayner’s behest) in order to discover the meaning and origin of their journey and the artificial solar system. Before long, the inhabitants of the copied worlds begin to call for their savior because of the Lanterns intrusion, thus summoning the Archangel Invictus to “smite the wicked.”
Green Lantern Corps #6 finishes off the Corps’ first story arc of the new 52 by wrapping up some loose ends and posing some important questions of morality for the titles main characters.
When we last left off, John Stewart and two other Green Lanterns had been captured and are being tortured by the Keepers on their home world of Urak. The Keepers watched over the Green Lantern Corps’ power batteries when they were tucked away in their subspace pockets, but since the Guardians decreed that all Green Lanterns are directly responsible for the whereabouts of their power batteries the Keepers have lost their purpose and their planet has fallen into ruin without the power of the batteries. However, due to their prolonged exposure to the batteries the Keepers are all but immune to the Green Lantern’s power rings.
This week marked the sixth issue of the Red Lanterns debut run, and issue number six dredges through the plot just as slowly as the first five. Overall, the Red Lanterns premise seems promising and full of potential, but thus far the execution has been slow to fruition. Readers following the rage of the Red Lantern Corps should be privy to gruesome action scenes filled with blood, gore, and revenge as they tromp across the universe, yet it seems as if the Red Lanterns prefer to hangout on Ysmault to converse about mutiny and conspiracy.
One of the hardest things DC’s relaunch has had to deal with is the issue of past continuity. Some books have just thrown you into already-running storylines (Green Lantern) or expected you to pick up twenty or thirty characters you’ve never heard of without much of an introduction at all (Legion Lost), while others (Superboy) have given you whole new origin stories, essentially resetting the entire character. And, at least for me, it’s always been better to err on the side of the reset – pretending we know the character in question is presumptuous enough when you’re relaunching 52 titles, but pretending like your entire audience will know the storyline you’re continuing? Well that just seems like arrogance. Green Lantern: New Guardians, which stars Kyle Rayner, hedges its bets, opening with an extended origin story for Rayner, but don’t be fooled – it’s very much a continuation of the ongoing plot from the last few years of Green Lantern and Green Lantern Corps comics.