It would be preposterous to claim that the plot fundamentals of Siege made sense in any rational universe. That is something that Marvel fans, however, have had a good few years to come to terms with, and editorial direction of the Marvel Universe notwithstanding, Siege #2 continues to deliver a surprisingly exciting ride from a writer not known for his thrilling action beats. The issue is essentially a 22-page action comic, with occasional, brief breaks to give us reaction shots… and reinforcements. While hardly groundbreaking, the opening half of Siege, ignoring all spin-offs and tie-ins, may be Bendis’ tightest work in the last couple years.
Coipel continues to be a big part of the mini’s success, deftly handling the bulk of the issue’s action. While a few panels, most specifically the issue’s shocking, gory death, seem rushed and a little clumsy, others more than make up for it – seeing Maria Hill ride up in the back of a pick-up truck, rocket launcher in hand, was such a bizarrely charming sequence it couldn’t be ignored. The issue continues to have flaws, but the fact of the matter is, right now this is exactly the sort of brief, simple beat-’em-up most people look for in these big events. It may not be ambitious or revolutionary, but things are clearly happening, and these things are being caused by people with motives. For a big event, this is success.
– Cal Cleary