One staple of James Robinson’s legendary Starman was “Times Past,” a set of stand-alone stories diving into the history of the Starman legacy and Opal City. It was a way to tell a fun adventure story, introduce some fascinating character traits, or deepen the mythology he was patiently building without using too much tedious exposition. So imagine my surprise and delight when I opened this month’s The Shade #4 and found myself enthralled by the Shade’s fantastic adventures in 1944, an excellent stand-alone adventure that deepens our understanding of the main plot while telling its own story and welcoming new readers.
Review: The Shade #1
October 12, 2011Starman. Even after everything else Robinson has done, even after the flat-out embarrassment of Cry for Justice, Starman has endured as a shining example of many of the best things serialized superhero comics can offer. Jack Knight remains a memorable creation, and the book Robinson built around him stands up well, even to this day. But, for whatever reason, it’s a feat Robinson has never been able to repeat. With The Shade, a 12-issue mini-series launching today, Robinson returns to Opal City and to the morally ambiguous former villain he popularized.
Review: Superman: Last Stand of New Krypton #1
March 12, 2010This week, DC released two issues that kick-started massive event stories. Of the two, Last Stand of New Krypton was the one I was most looking forward to. However, the Justice League: Rise and Fall Special was a pleasant surprise. And Last Stand was a mild disappointment.
The WORST part of Cry for Justice
March 9, 2010I just posted this response over at the DC Message Boards and I thought I’d re-post it here:
After the first issue, I thought it would be hard to top Hal’s multi-page dressing down of the rest of the JLA for the title of “the worst part of Cry for Justice”. I mean, that was just inexcusable. Hal redefined the word hypocisy and the rest of the JLA just sat there with shamed looks on their faces. Any one of them could have and should have put Hal in his place. And then Hal should have apologized profusely for getting so far out of line.
But that wasn’t the worst part of Cry for Justice. Not by a long shot. Just about every issue after that seemed to be competing for the title of worst issue.
The worst part of Cry for Justice has to be the plot. It just makes no sense whatsoever. What did Prometheus have to gain from his actions? Not a damn thing. For all his effort, Prometheus gets himself captured, begs for his freedom, gloats when he gets it and then gets an arrow between the eyes.
Okay, he didn’t see the last part coming. But really, THIS was his plan? Even if GA hadn’t killed him, Prometheus was no better off at the end of CFJ than he was at the beginning. And up until then, his plan had come off pretty much perfectly.
Review: Justice League: Cry For Justice #7
March 6, 2010Review: Superman: World of New Krypton #12
February 20, 2010Superman: World of New Krypton was always doomed to have a disappointing conclusion. The best issues of the series has little ongoing plot other than to explore New Krypton, to familiarize us with the unique problems of this alien world. While there was always, in the background, a metaplot going on, the most exciting moments often came when Superman and Zod clashed: neither wrong, but both with a fundamentally different understanding of what the planet needed. With Superman: World of New Krypton #12, we once again have to abandon a great deal of the exploratory aspect of the book to plot, though it’s handled much more deftly than it was in previous issues. A traitor is revealed, and it all finally ties back to earth. War is imminent, but not before a final page reveal that leaves the fate of the the Kryptonians in some jeopardy.
Pete Woods and Ron Randall, provide some excellent concluding visuals, like the surprise one-panel visit to a Starro-ruled planet or a glimpse of Krypton’s Jewel Mountains, overflowing with lava. While the mini concludes on a cliffhanger that does little save set up the next event prelude – Superman: Last Stand of New Krypton – the final issue is at least largely a satisfying read in its own right. That an event is coming so inexorably is a sad thing. Superman: World of New Krypton could have been so much more than a competent, enjoyable prologue.
Grade: B+
- Cal Cleary
Review: Superman: World of New Krypton #11
January 13, 2010Superman: World of New Krypton continues its renewed creative upswing with this issue. After floundering a bit in the middle, #11, the penultimate issue of the series if I recall correctly, suggests a fine return to form as it has a little bit of everything that made the title so very fundamentally enjoyable. Nothing gets wrapped up in these 22 pages, but an awful lot gets set-up for what will hopefully be a stellar finale. Adam Strange and Superman team-up to find out who attempted to assassinate Alura. Though evidence suggests the leader of the Labor Guild, neither Superman nor Strange believe it. The Council is divided on what the attacks mean and how he should proceed, and Zod seems to be on the way to a speedy recovery. And just what is that mysterious, lead-lined military structure that they ‘forgot’ to mention to Kal-El when he took over?
It’s a lot to cram in here, but Rucka and Robinson make it work. Pete Woods continues to turn in excellent work, delivering exciting action sequences and a bizarre panache of sci-fi scenery to give Krypton an alien feel. Rucka and Robinson have escaped the formula that so made the middle of the series drag, and have instead returned to the book’s strongest elements: the collapsing politics of an alien planet. Anyone who claims to be a Superman fan should be reading this book, but it’s reach is beyond that: despite a few slip-ups, Superman: World of New Krypton often delivers a fun, engaging pulp sci-fi adventure that digs into Superman’s character without hinging upon it to drive the book.
Grade: B+
- Cal Cleary
Review: Superman: World of New Krypton #10
December 8, 2009After last month’s surprisingly disappointing entry, Superman: World of New Krypton is largely back on track. Rucka and Robinson’s entry still feels more formulaic than the often unpredictable early issues did, but it’s still reliably fun and still capable of stepping out of its established trend to tell a decent story. WoNK #10 returns us, lightly, to some of the Kryptonian intrigue that made the early issues such a joy as Adam Strange is quickly cleared of his murder charges and enlisted to help Superman solve New Krypton’s first murder.
Rucka and Robinson do a good beginning to sell New Krypton’s increasing tensions, as merely showing up to question Labor Guild representatives very nearly causes a riot to break out, but the story lacked the weight it should have had, thanks to the need to shoehorn another through the revolving door of cosmic guest stars. New Krypton’s first murder (and, potentially, first assassination) does not come across as as big a deal as it probably should have, but the story was otherwise better than the book’s had in months.
Woods, this time with help from Randall, continue to do fine work on art, improving with almost every issue. With the next event in place – War of the Supermen with, sadly, Barrows on art for the opening issue rather than Woods – it seems that World of New Krypton is pretty definitely leading towards war. Hopefully, the impending crossover won’t distract Rucka and Robinson from continuing to tell a decent story here, as World of New Krypton has, last issue’s failures aside, been a remarkably enjoyable examination of Superman and his second home.
Grade: B+
- Cal Cleary
Review: Superman: World of New Krypton #9
November 6, 2009
No matter what Robinson and Rucka have been doing to Superman and Action Comics, their collaboration on Superman: World of New Krypton has never been anything less than sharp. With Pete Woods constantly improving on art, the book was becoming one of DC’s most consistently enjoyable books. Unfortunately, Superman: World of New Krypton #9 sees the book’s first real stumble.
Rucka and Robinson seem to have gotten into a comfortable pattern with WoNK – alien threat from last page of previous issue appears, is talked down by Clark, leaves an ally, new alien threat appears on last page. If it’s kept honest and exciting, there’s little problem with this, but the confrontation with Jemm and his Saturnian contingent was utterly unremarkable. The fight was surprisingly confused for Woods’, whose fights have previously been clear and smooth.
World of New Krypton #9 ends with another surprise cosmic visitor in a compromising situation, and I have no doubt that Kal will resolve the issue quickly and without more than perhaps a brawl or two. There are, as always, interesting potential roadblocks, but thus far Rucka and Robinson have largely shied away from putting Superman in any sort of actual moral quandry. There’s nothing inherently wrong with predictability when it’s paired with honest drama, exciting action, or any number of other well-handled story-telling. But this issue feels bland, and combined with the last couple, it feels a lot like the book is just spinning its wheels until the next big crossover kicks in.
Grade: C+
- Cal Cleary
Review: Justice League of America #38
October 22, 2009
I think that, when it comes to Read/RANT, I’m the resident James Robinson fan. It isn’t easy these days. Go back a few years, and there were few who would dispute Robinson as a top-notch creator. Admittedly, many hadn’t heard of him, nor had they read the title that earned him such accolades… but that just meant they couldn’t really dispute the claim. Now, however, Robinson has failed to produce a truly successful follow up to Starman, instead giving readers a string of mediocre-to-bad comics, from his uneven Superman to his downright laughable Justice League: Cry for Justice. And yet, with many of Starman‘s fans, good will remains. His newest, and arguably his highest profile book to date, hit yesterday as he takes over writing duties on Justice League of America with issue #38.
Unfortunately, there’s little of value in Justice League of America #38. Robinson opens the issue with the death of Blue Jay, insults Young Justice on the following page, and then introduces Gypsy by having her brought in unconscious and thrown around by Despero. It’s hard to describe that sequence of events without at least imagining that Robinson is slyly satirizing the recent trend to piss off fans of the critically-praised, beloved JLI and Young Justice, but he plays it so straight and with so little heart that it almost seems incidental to everything else.
Led by Vixen, a group of heroes battered by Prometheus in Justice League: Cry for Justice has gathered in the headquarters of the original Justice League to discuss the future of the group. Vixen, Dr. Light, Plastic Man and Red Tornado can think of few reasons why the team should exist, let alone any world in which they could be the glue that holds it together, but a surprise attack by Despero unites the four injured heroes with Gypsy and Zatanna. Together, they manage to fend off the attacker, and that’s when we get the real news: this is a “Blackest Night” tie-in. Taking place at the exact same time as the events of Blackest Night #3, the newly-formed Justice League decides to crash the Hall of Justice and confront the now-undead villains, seemingly led by the malevolent Dr. Light.
Mark Bagley, recent superstar of DC’s Trinity, does a fine job on the art. His style is extremely traditional – impossibly thin, curvy women and enormous, muscle-bound men – but that hardly hurts the issue. The action segments flow smoothly and he keeps the dialogue-driven scenes running well, too, most notably because of Plastic Man, who looks increasingly as though he’s about to fall apart as the issue progresses.
This is a book that I very much wanted to like. A Justice League comprised of Vixen, Zatanna, Plastic Man, Red Tornado, Gypsy and Kimiyo Hoshi is… well, that’s a pretty damn interesting team, and there are a lot of stories to be told. Unfortunately, Robinson takes the easy way out – a whole lot of exposition broken up by a brief brawl with a bland baddie. The issue does not suggest that we will see the clever, character-driven action and well-constructed drama for which Robinson justly became a star. Justice League of America looks to remain, at least for now, a book desperately struggling to find a voice, tone or interesting creative direction.
Grade: C-
- Cal Cleary
Review: Superman: World of New Krypton #8
October 9, 2009
For all my current qualms with the storytelling of Rucka and Robinson on the Earth-based books, especially post-”Codename: Patriot”, Superman: World of New Krypton, their collaborative project with artist Pete Woods, continues to be one of the consistently strongest books the Superman-family of books has produced. Separated from his tiresome gallery of villains and massive support network, World of New Krypton continues to use the struggles of the new nation trying to form its identity to look at previously underused facets of his personality.
Rucka and Robinson occasionally pile it on a little thick, as illustrated in this issue in particular. A relatively common criticism I heard of Aaron Sorkin’s famous show, The West Wing, was its often simplified view of politics that frequently boiled down to a single idea: “We could solve any problem if only everyone just sat down and listened.” That could definitely be thrown against the current issue of World of New Krypton, which rushes through the Thanagarian conflict in a matter of pages before moving onto the much larger threat of the moon hurtling towards New Krypton.
Woods continues to display a strong sense of design, adding the Thanagarian battle fleet and Kryptonian tech designed to move a moon to his resume. While his art isn’t as eye-catching as some of today’s superstars, he continues to display a workmanlike mastery of DC’s cosmic side and an ability to handle action and drama with an equal amount of skill and comfort.
Despite the rush-job – and the morally and narratively easy way out – with the Thanagarian conflict, the issue is still essentially enjoyable. They continue to play to Wood’s strengths with a large variety of sci-fi inspired costumes and settings in which to work, and the book displays none of the jerky, cliche storytelling currently plaguing the two core titles. It isn’t the book’s strongest issue to date, but continues to cement Superman: World of New Krypton as both a must-read book for Superman fans and general superhero sci-fi fans alike.
Grade: B+
- Cal Cleary
Review: Superman #692
September 30, 2009
When last we left Superman, Mon-El had been beaten up, a bomb had gone off, Lane’s plan was revealed to us, and Superman himself, back on Earth for a brief time, had tried to stop a Kryptonian agent from a devastating strike. And while this issue is in many ways a direct follow up to that, it feels painfully schizophrenic in doing so. The world now believes Mon-El to be dead, a water shortage has caused its value to skyrocket, everyone thinks Superman is a traitor, Lane is a national hero, John Henry Irons is in a coma and Zatara has been kidnapped, taken to an alternate dimension, and is being pumped for infor… wait, what?
Before “Codename: Patriot”, Robinson’s Superman was a stellar blend of action and drama that managed to turn Mon-El and the Guardian into compelling characters. Now, we skip entire story-lines – such as the Zatara one – and get our exposition through psychopathic rants from Morgan Edge, who spend the entire issue enraged and half-shaven and just generally looking homeless. Anti-Kryptonian sentiment runs rampant as Edge and Lane stir up an insultingly jingoistic humans-first agenda, but the plot is missing exactly what Robinson normally does best: the human touch. Frankly, every single one of us knows how the bulk of this story will play out. What we don’t know is, how are the people in Metropolis reacting? Why?
Unfortunately, when a book’s scope magnifies and the crossovers begin, one of the first things we lose is almost always that human element. New artist Fernando Dagnino is given little to do with this issue, so it’s hard to judge how well he’ll fit on the title. His brief action scenes seem competent, but then, his Morgan Edge looks like a complete lunatic. Though it is impossible for me to make any long-term statements about him on this title and nothing in the issue sets him apart as a particular talent, he does a fine job with illustrating most of what Robinson throws his way.
Pre-”Codename: Patriot”, Superman was only a crossover in name. It was given space to explore its own world and tell its own stories, and it had a great deal of potential there. With “Patriot” come and gone, however, the book is rushing headlong into the master-plot. If that master-plot was fascinating, perhaps this wouldn’t be a problem, but Superman is offering nothing you haven’t seen before. It isn’t terrible, it’s just painfully average.
Grade: C-
- Cal Cleary
Review: Action Comics #881
September 21, 2009
Last issue was part of the Codename: Patriot story that crossed over all of the Superman titles in August. The opening chapters of C:P was very promising. And I thought Action Comics in particular benefitted from all of the characters coming together to face a common threat.
But then things went off the rails. The Supergirl chapter of the story just stalled out. And the entire affair crapped out completely in Superman. Codename Patriot started off well, but ended us a thudding disappointment.
This issue of Action is the first book to really deal with the fall-out of Codename: Patriot head-on. (WoNK was wise enough to largely steer clear of it.) Unfortunately, that means the first half of this issue suffers from a lot of the same weaknesses as Codename: Patriot.
By the end of last month’s crossover, it was hard to remember who was fighting who and why. The first half of this issue sees the characters just as confused as the readers about everyone’s true identity. Accusations and punches are thrown about freely before anyone starts to catch on that things may not be what they seem.
The second half of the book narrows the focus to the characters who are participating in the “Search for Reactron” storyline. Once this issue pulls away from the mess of Codename: Patriot, things improve mightily.
It makes sense that Supergirl and Flamebird would have some issues to resolve. Kara’s father, Zor-el, was a surrogate father to Thara in Kandor. Both Kara and Thara hold her responsible for his murder at the hands of Reactron. When Kara finally voices her resentment, an emotional fight ensues.
But there is also conflict between Thara and Lor Lor “>Zod. During a quiet moment, Supergirl explains that Flamebird and Nightwing are Kryptonian myths. For the first time, Lor starts to doubt Thara.
After being stung by Codename: Patriot, I’m a little gun shy about the Hunt for Reactron. However, this issue did a pretty good job of putting the former mess in the rear view mirror and focusing on some genuine conflict. The second half of the book is all about the characters’ emotions and it gets past all the shape shifting shenanigans that marred Codename: Patriot.
Then we come to the back-up feature. Chapter three still doesn’t make a whole lot of sense. Honestly, I’m starting to get frustrated with Rucka and Robinson intentionally leaving the reader in the dark this long. Yes, we’re getting closer to some kind of explanation. But it’s hard to imagine the pay-off being worth the slow build-up at this point.

Posted by Cal C. 




































