As you may have noticed, beyond reading the first issue of Run! and Escape - neither of which impressed me overmuch – the reviews for those two have stopped coming. Dance, on the other hand, had an impressive first issue. For all its flaws, it illustrated both creativity and coherence… and, when all’s said and done, it was just plain fun. Dance #2, despite lacking the crisp, energetic art of Chriscross, manages to improve on the first one in a few ways.
Dance #2 follows the Super Young Team’s continuing marketing blitz at the hands of Hanover, their not-quite-on-the-level manager, as they’re purposely kept away from Japan, where something sinister is going on. The team wants to prove themselves to the world and illustrate that their help against Mandrakk wasn’t a fluke, but they are, at the end of the day, just kids – they try and do good, but aren’t entirely sure how best to do it.
The replacement artists, Andre Coelho and Eduardo Pansica, do a fine job on the issue, representing a relatively minor stylistic shift from Chriscross, and if they don’t have quite the same amount of energy he did, chances are you’ll find that it hardly matters. That might change in the trade, where you’ll likely be reading the complete series in a sitting, but thus far it seems as though DC has chosen the replacements well.
Final Crisis Aftermath: Dance is a fun, flashy series that flesh out some of the DCU’s most interesting new characters. Reminiscent of a super-powered Buffy the Vampire Slayer in it’s bizarre, monster-of-the-week style storytelling that can be seen as a way of looking at the challenges teens face, the book is definitely worth checking out.
- Cal Cleary