Review: Wonder Woman #40 & Blackest Night: Wonder Woman #3 (of 3)

February 5, 2010 by seventhsoldier

Wonder Woman #40

Simone and Lopresti start their new arc, “The Crows”, with #40.  Featuring the Amazonian children fathered by Ares, Simone does a fine job setting up a new and fascinating conflict for Diana.  Much like all the best issues of Rucka’s run, Simone presents the heroine with a new kind of challenge: public relations.  Of course, there it was because Wonder Woman released a particularly incendiary book, while here, it’s the Crows’ supernatural influence to spread the seeds of war, but the fundamentals remain the same.

Lopresti remains an impressive talent, and he’s given the Crows a suitably creepy feel.  For a character so dedicated to spreading hope, love and tolerance as Wonder Woman, the Crows are a natural enemy, and one I hope Simone does not abandon lightly.  Coming fresh of the heels of a few excellent arcs, however, I think it’s safe to say that she’s earned our trust on the book.  The set-up here is more exciting than some of her recent arcs on the book, and it combines Simone’s excellent characterization with a quicker pace and some fun new enemies.  Definitely a winner.

Grade: B+

Blackest Night: Wonder Woman #3 (of 3)

Ah, Blackest Night: Wonder Woman.  You started so strong, a stellar display of a fine heroine confronting her past in a sensible, exciting manner.  But the more ties you had to the main Blackest Night mini… well, here you end.  Blackest Night: Wonder Woman is less a story than a series of three largely unconnected one-shots intended to fill in the questions the main mini never touched on.  If you very, very desperately need to know what Wonder Woman is doing between the panels of Blackest Night (the answer: fighting Black Lanterns), the mini is for you.  Otherwise, however, it largely squanders a pair of great talents on a middling-at-best issue with no real reason to exist.

Scott still turns in exciting, gorgeous work, though even she has trouble making Wonder Woman’s Star Sapphire costume look right.  Despite Scott’s work and Rucka’s talent, however, Blackest Night: Wonder Woman #3 remains a mundane, unnecessary tie-in, too bound by continuity to explore anything particularly fascinating but not nearly important enough to matter to the main narrative.

Grade: D+

- Cal Cleary

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Blackest Night: Wonder Woman #2

Review: Siege #2

February 3, 2010 by seventhsoldier

It would be preposterous to claim that the plot fundamentals of Siege made sense in any rational universe.  That is something that Marvel fans, however, have had a good few years to come to terms with, and editorial direction of the Marvel Universe notwithstanding, Siege #2 continues to deliver a surprisingly exciting ride from a writer not known for his thrilling action beats.  The issue is essentially a 22-page action comic, with occasional, brief breaks to give us reaction shots… and reinforcements.  While hardly groundbreaking, the opening half of Siege, ignoring all spin-offs and tie-ins, may be Bendis’ tightest work in the last couple years.

Coipel continues to be a big part of the mini’s success, deftly handling the bulk of the issue’s action.  While a few panels, most specifically the issue’s shocking, gory death, seem rushed and a little clumsy, others more than make up for it – seeing Maria Hill ride up in the back of a pick-up truck, rocket launcher in hand, was such a bizarrely charming sequence it couldn’t be ignored.  The issue continues to have flaws, but the fact of the matter is, right now this is exactly the sort of brief, simple beat-’em-up most people look for in these big events.  It may not be ambitious or revolutionary, but things are clearly happening, and these things are being caused by people with motives.  For a big event, this is success.

Grade: B+

- Cal Cleary

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Siege #1

Review: Green Lantern #50

January 30, 2010 by dclebeau

I admit, I’ve been rather hard on Geoff Johns’ work on Green Lantern over the last two years.  I won’t rehash all of the reasons why the War of Lights has left me cold.  I’ve written enough on that already.  Just read any GL-related article I’ve written since the end of the Sinestro Corps War.

On the whole, I’ve found Johns to be a mixed bag on this book.  No doubt, he’s had lots of cool ideas.  And he’s added to the GL mythology in a way that has the fans clamoring for more.  And yet, there’s almost always some “Johnsism” that makes his GL less than satisfying for me.

When I’ve written reviews of this book in the past, I think the reviews tended to be dominated by discussions of the lastest derailment.  Even if I made a point of saying I enjoyed the issue as a whole, readers certainly focused on the things I didn’t like.  And in fairness, I’ve probably given the negatives more space than I have the positives.

So let me say up front that Green Lantern 50 was the most enjoyable issue of GL in a long, long time.  Doug Mahnke’s art is the star here.  There were pages where I just stopped and took it all in.  I didn’t even care about the words on the page.  Mahnke is a great artists and he’s at the top of his game right now.  This issue may be his best work since Superman Beyond.

As for the writing, well of course there were some “Johnsisms” that really had me rolling my eyes or scratching my head in bewilderment.  It wouldn’t be a Geoff Johns issue of Green Lantern if he didn’t write things that were just plain stupid in an attempt to be cool.  That’s what he does.  But this time, I had to admit, some of the things that happened were pretty darn cool.

The big plot twist is spoiled for you on the cover.  Hal decides that the only way to defeat the Black Lantern Spectre is to free Parallax and to become his host.  It’s a bit of a WTF moment.  Surely there are other solutions that Hal hasn’t considered.  Doesn’t this seem like Shadowpact territory?  Why is Hal the only suitable host for Parallax and why is Parallax suddenly the only way to defeat the Spectre.

If this was real life, probably every one of Hal’s allies would have told Hal he was crazy and refused to go along with the plan.  But this is super hero comics.  So they go along with it.  And so did I as a reader.  It makes no sense, but I don’t want to read an entire issue of exposition that makes it make sense either.  So you just go along for the ride.

If you’re willing and able to do that, Green Lantern 50 is a heck of a ride.  It has the “epic” feel that the last issue of Green Lantern Corps was lacking.  Whereas GLC just felt like Tomasi pulling big plot twists out of his bag of tricks to generate buzz, GL 50 really feels like the culmination of all of Johns’ work on the title to date.

I am going to end the review on a positive note so Bruce Castle won’t call me a “hater” this month.  GL 50 was a fun book.  There, I said it.

read/RANT

PS. I’m going to rant in the comments section.  Don’t tell Bruce Castle!

Top 5 Best Comics of January 2010

January 30, 2010 by brucecastle

 I read 17 comics in January, and these were the best.

5. Fantastic Four #575

If there’s one thing Hickman’s mastered in his short time as a comic book scribe, it’s compression. This marks the start of a four-part arc, and yet the events within could’ve easily sustained four issues on their own. This type of storytelling is perfect for a comic that still lovingly reminds us of Stan Lee and Jack Kirby. Their comics were always compressed, so it’s nice of Hickman to stay true to their spirit. And the artist, Dale Eaglesham, does as well. There’s plenty of Kirby within his lines. Fantastic Four is at its best right now, and this issue is another example of that.

4. Kick-Ass #8

This comic speaks for itself. If you’re onboard, you’ll find plenty to love here. Make sure you read the whole series in one sitting, as there are numerous callbacks. However, even judged on its own merit, this is one enjoyable comic. There’s plenty of laughs and killing to be had, and even the delays haven’t dulled JRJR’s childlike exuberance, an old master finally getting a chance to totally cut loose.

Photobucket

3. Green Lantern #50

As disappointing as Blackest Night is to myself and others, Green Lantern has stayed strong, excluding last issue, and this oversized extravaganza is probably the apex in quality for Johns’ entire event. Are there still flaws that the ravenous Johns haters will complain about? Absolutely, but the power and skill of Doug Mahnke easily makes up for it. His images of over the top sci-fi action are a delightful joy to look at. And, from a story standpoint, the events within are extremely important, some of which mark the culmination of years of storytelling.

2. Irredeemable #10

Mark Waid is literally at the top of his game. And why shouldn’t he be? With decades of superhero work under his belt and complete creative freedom, Waid proves he’s one of the best in the biz. This issue juggles three different plotlines, each one memorable and supplying a cliffhanger. Three cliffhangers! If I don’t read the next issue soon, my head will explode!

1. Joe the Barbarian #1

No comic was more fascinating this month. For a comic that could’ve been so simple, it was anything but. The obvious is well-known, that being Murphy’s beautiful artwork. But, it’s the little things enthrall me. The use of decompression from a writer who’s openly against the technique. Joe’s self-aware response about predictability. The 70’s decor. The nostalgia of familiar toys. The use of benday dots. All of these pique the interest. Oh, and this comic’s price of a dollar doesn’t hurt.

For more comic goodness, go here.

Review: Detective Comics #861

January 29, 2010 by seventhsoldier

For those that hadn’t heard the news: Detective Comics #860, the final, fabulous issue of Batwoman’s origins, was also the final issue of collaboration between Greg Rucka and J.H. Williams III.  In fact, Batwoman herself only has a few short months remaining, with David Hine launching a two-part arc continuing his story about the rebuilding of Arkham Asylum with #864.  And while Rucka and Williams III have stated that they are interested in and are fighting for a Batwoman ongoing, for now, it seems like the character’s brief, critically acclaimed time in the spotlight may be coming to a close as DC attempts to wrap up its surprisingly bold moves on their flagship titles.  This issue, launching an arc titled “Cutter”, sees Williams replaced by the talented Jock and Batman largely taking over from Batwoman, though Rucka remains as writer, and Hamner stays on art duties for Renee Montoya’s back-up feature.

Jock occasionally tries a little too hard to mimic Williams’ style, and while he achieves a surprising amount of success, he just doesn’t have Williams’ eye for memorable, creative scene and structure.  He does seem, however, to have inherited Williams’ rather stiff action segments.  Still, he proves a surprisingly apt replacement for Williams.  While he doesn’t help raise the quality of one of Rucka’s more mundane scripts up, the pair nonetheless work well together, and suggest that Detective Comics is in good hands for now.

The back-up continues to run along the same, lengthy story as we continue to deal with the fall-out of Renee’s recent attacks on the mob.  With Tot and the Huntress at her back, the Question deals with the assassin who trailed them, leading to some questionable decision-making (and characterization).  Rucka and Hamner both display confidence, here, though the need to set-up the next part of the conflict and the cramped environment play to neither creator’s strengths.  Like the main feature, the work is quality, just not up to the level to book has led us to expect.

Grade: B-

- Cal Cleary

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Detective Comics #859

Review: Batman and Robin #7

January 27, 2010 by seventhsoldier

Though the series suffered a bit with Tan’s too-dark art, Batman and Robin makes a relatively strong return to form this month, now with talented Seaguy artist and past Morrison collaborator Cameron Stewart on art duties.  Morrison doesn’t quite manage to hit the highs that the book’s first issue delivered, but it nonetheless seems to be a return to the kind of gorgeous, rousing adventure for which the book quickly developed a reputation.  Damian is out of the picture, either from his injuries in the previous issue or a Blackest Night related injury with which I’m unfamiliar, so Batman has a new pair of partners in this issue: Knight and Squire, the Dynamic Duo of the UK.

Morrison uses this opportunity in a number of ways.  The dynamic between the jaded, cocky Damian and the warm, professional Squire was a welcome change of pace, and the easy camaraderie and unwavering trust between the pair only served to illustrate how much further Damian really needs to come.  At least one comparison is drawn between legacy Knight Cyril and legacy Batman Dick, and I suspect we’ll see that played with more throughout the arc.  Batwoman’s presence, meanwhile, is a little bit harder to explain, and while I relish anything that spreads the profile of the current, stellar Detective Comics run, she seems a bit out of place here, at least right now.

Stewart’s art is as smooth and comfortable as ever.  Though he isn’t given anything as strange and memorable as Quitely or Tan, at least not yet, he performs competently and keeps the eye moving.  A glaring error partway through the book when Batman and Batwoman accidentally swap lines will confuse some readers, but otherwise, the creative team seems much closer together than they did during Tan’s sometimes confused arc.

Morrison tosses in new villains and half-cocked mythologies with a great deal of ease, something I hope other writers follow up on at some point, but while the issue is jam-packed with creativity, it’s a little light on the excitement.  This set-up heavy issue may not be among the book’s best, but it’s well-made on all fronts and a pleasure to read.

Grade: B+

- Cal Cleary

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Batman and Robin #6

Batman and Robin #5

Advanced Review: Irredeemable #10

January 23, 2010 by brucecastle

 

Note: Irredeemable #10 arrives in stores Wednesday, January 27.

Now that we’ve gotten a chance to learn about all the characters, Irredeemable is less about a Superman analog as it is about an entire team of superheroes. Irredeemable is known, at least by me, as a book that has two cliffhangers. Well, this issue follows three plotlines and yes, contains three cliffhangers! Just more proof that Waid is a master of serialized superhero storytelling.

The first plotline involves Kaidan and Cary. If you thought Cary was letting his extra power go to his head last issue, you aint seen nothin’ yet. The second plotline involves Gil and Bette, dealing with the revelation of Bette’s affair with the Plutonian. The third plotline involves the Plutonian and his old best friend, who may not be all that he seems. This issue contains a flashback, putting another spin on the Plutonian’s Superman similarity, as well as possibly the goriest moment ever seen in Irredeemable.

Peter Krause, the regular artist, is assisted here by Diego Barreto, who handles all the Gil and Bette scenes. Readers may actually prefer Barreto’s more contemporary style to Krause’s classical one. Both men do their jobs well, and the transition between the two isn’t jarring.

Waid continues to fire on all cylinders, packing each issue with as much superhero fun as he can. The book has a dark tone. It’s used, not to make superheroes trashy and sexy, but to treat its characters with respect, by using realistic and rational thinking. Irredeemable is one of the best superhero comics on the shelves, and this issue is another example of that.

Grade: A-

For more comic goodness, go here.

Review: Green Lantern Corps 44

January 22, 2010 by dclebeau

I’ve had something of a like/”meh” relationship with this book.  Tomasi is a capable writer who delivers plenty of action and reasonably strong characterizations.  But I find his pacing is usually off by at least one issue for every story arc.  And while he frequently entertains, he never really wows.

To be fair, GLC seems to always draw the short straw when it comes to source material.  This is especially true with the Blackest Night issues.  Yes, Tomasi has done a good job of delivery buzz-worthy plot twists.  Kyle died!  (And was resurrected in the very next issue.)  Guy, consumed by rage, became a Red Lantern!  (And will likely be back to normal next issue.

There’s been plenty of carnage on Oa.  Lots and lots of cannon fodder got chewed up over the last few issues.  And the landscape of  Oa is changed.  But no one’s going to miss the characters who died and Oa will no doubt be rebuilt shortly after Blackest Night wraps up.

I’m not bored.  But I keep getting this nagging feeling that by the end of the story, none of the events of Green Lantern Corps are really going to matter much.  It’s almost like Tomasi was told, “You can do whatever you want.  Just be sure to trash Oa and keep the rest of the Corps busy for a while.”

Regular readers know I love Gleason on this book.  His art and my affection for the characters is what keeps me coming back.  Gleason’s take on a rampaging Guy was worth the price of admission alone.

All in all, this is an entertaining issue.  I just wish it felt a little more central to Blackest Night.  As it is, it feels marginalized.

Review: Incorruptible #2

January 22, 2010 by brucecastle

Incorruptible’s premise is best summed up by its main character, “World’s greatest superhero has gone berserk. He’ll destroy the world. Somebody needs to step up.” Max Damage, former feared supervillain, is trying to be that somebody. The world’s greatest superhero in question is the Plutonian, the main character of Irredeemable. Incorruptible is Irredeemable’s companion, and you really shouldn’t read it without reading Irredeemable first. That’s probably Incorruptible’s biggest flaw. However, as a companion, Incorruptible works quite well.

While Irredeemable deals with larger than life superheroics and messages about the abuses of power and Internet trolls, Incorruptible is a more intimate look at a turning point in a bad man’s life, as well as the consequences of the actions we see in Irredeemable. Not only do we see shots of mass devastation, we’re informed, “Church attendance is up six hundred percent. Suicides, sixteen hundred, and that’s nationwide.

Besides further establishing the book’s tone, Mark Waid familiarizes us with his characters, mostly the aforementioned Max Damage and the hilariously adorable Jailbait. There’s a terrific shaving scene where Jailbait attempts to seduce the newly reformed Max. Not only does this provide some humorous antics, it informs us that Max Damage’s power is near-robotic after he’s awake for an hour or so in the morning. Not only does Max become impervious to bullets, he can’t eat or shave either.

Jean Diaz draws the book, and you’re almost sure to like his work. He’s able to handle the quieter, comical scenes with Jailbait, as well as Max’s first outing as a superhero. Diaz’s style is like most popular realistic artists these days, like Ivan Reis, and his style fits the down to earth feel of the comic.

Mark Waid is producing some of the best work of his career at BOOM! Studios. If you can only read one Waid comic, make it Irredeemable. And, if you like that, give Incorruptible a try. It’s worth it.

Grade: B+

For more comic goodness, go here.

Review: Joe the Barbarian #1

January 21, 2010 by seventhsoldier

Grant Morrison’s newest Vertigo title, Joe the Barbarian, opens with one of the most relaxed first issues I’ve seen from notoriously energetic creator.  Joe Manson is a diabetic kid, an outcast in his class, being raised by a single mother and on the verge of losing their house after his father died in a war.  After an incident with some bullies deprives him of his candy, Joe returns home, low on blood sugar, and that’s when things get weird.  The first three quarters of the issue, in fact, play almost like a low-key domestic drama, but the narrative and visual detail they give fits together so well it’s easy to get sucked in.

Sean Murphy, whose work I’ve never read, proved to be the issue’s star.  With Morrison playing it so low-key for the opening issue, it was up to Murphy to construct a compelling, if mundane, world around Joe.  And from the Joe’s jacket to his lovely bedroom in the attic, from Joe’s sullen expression in the book’s opening pages to his confused, frightened one as it closes, Murphy nails it all.  I’m definitely excited to see Murphy handle the more action-oriented future issues, but he’s proven himself here to be capable of compelling, coherent design work.

Joe the Barbarian #1 is all set-up.  It’s extremely good set-up, of course – Morrison makes a solid, frightening transition from reality to fantasy, wonderfully illustrated by Murphy – but the fact is, very little actually happens.  Still, as ever, Vertigo is a line with a well-deserved reputation for quality, Morrison is a creator with a well-deserved reputation for creativity, and the opening issue only costs a dollar.  The book’s low-key beginning may mean some will appreciate it more once it is collected and some won’t appreciate it at all, but it is absolutely worth a shot.

Grade: B+

- Cal Cleary

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Review: The Unwritten #9

January 16, 2010 by seventhsoldier

#9 marks the conclusion of The Unwritten’s second arc, and gives the book another huge push forward as Carey and Gross take Tom and Lizzie, along with a few new companions, out of the jail.  While the events of “The Inside Man” have certainly wrapped up, once again, Carey and Gross have dramatically changed the book’s status quo, moving forward at a lightning pace towards a conclusion I couldn’t begin to predict.  It’s exciting, well-characterized and excellently illustrated – “The Inside Man” did not serve to deepen the world quite as much as “Tommy Taylor and the Bogus Identity” or the excellent “How the Whale Become”, but it nonetheless illustrated the book’s many strengths while moving yet more pieces into place.

Gross continues to provide some memorable images to the issue, from tragic death to shocking transformation, as he illustrates the chaos Tom’s present has brought to Chadron’s French prison.  Gross’ action remains a little static, but otherwise the issue finds him in top form.  The Unwritten suggests with every issue that it is a future Vertigo classic in the making.  Even if it doesn’t live up to that promise, however, “The Inside Man” definitely ends with a bang.

Grade: A

- Cal Cleary

The Unwritten #8

Review: Secret Six #17

January 14, 2010 by seventhsoldier

Beginning only moments after last week’s Suicide Squad #67 ended, Secret Six #17 is the second part of a three-part “Blackest Night” tie-in that follows a three-way conflict between Amanda Waller’s Suicide Squad, the Secret Six and the homicidal Black Lantern Suicide Squad.  The fight began last issue, and it gets complicated in this one – as Waller and Multiplex burn down the house of Secrets, Belle Reve turns into a bloodbath.  The Six and the Squad are too busy fighting each other to notice that the dead rise until it’s too late.  Simone and Ostrander pack the issue with quick, clever character moments in between fast-paced action segments that vary in style from a brutal martial arts battle between Bronze Tiger and Catman and a futile confrontation between Bane and the superpowered team of Count Vertigo and Nightshade.

Kudos go to colorist Jason Wright, who, alongside artist J. Calafiore, have crafted the most memorable and realistic images seen yet in Blackest Night’s emotion-o-vision.  Seeing Deadshot on the ground, veins of powerful emotions surging up through cracks in his near-sociopathic emotional armor is a clever image that also fits with everything we know about the character.  Secret Six #17 ups the tension dramatically from the previous issue, maintaining a breakneck pace as it dashes towards next month’s conclusion.  Exciting, well-characterized and fun, it’s just another issue that suggests that Secret Six is one of the best books on the shelves today.

Grade: A-

- Cal Cleary

Suicide Squad #67

Secret Six #16

Review: Superman: World of New Krypton #11

January 13, 2010 by seventhsoldier

Superman: World of New Krypton continues its renewed creative upswing with this issue.  After floundering a bit in the middle, #11, the penultimate issue of the series if I recall correctly, suggests a fine return to form as it has a little bit of everything that made the title so very fundamentally enjoyable.  Nothing gets wrapped up in these 22 pages, but an awful lot gets set-up for what will hopefully be a stellar finale.  Adam Strange and Superman team-up to find out who attempted to assassinate Alura.  Though evidence suggests the leader of the Labor Guild, neither Superman nor Strange believe it.  The Council is divided on what the attacks mean and how he should proceed, and Zod seems to be on the way to a speedy recovery.  And just what is that mysterious, lead-lined military structure that they ‘forgot’ to mention to Kal-El when he took over?

It’s a lot to cram in here, but Rucka and Robinson make it work.  Pete Woods continues to turn in excellent work, delivering exciting action sequences and a bizarre panache of sci-fi scenery to give Krypton an alien feel.  Rucka and Robinson have escaped the formula that so made the middle of the series drag, and have instead returned to the book’s strongest elements: the collapsing politics of an alien planet.  Anyone who claims to be a Superman fan should be reading this book, but it’s reach is beyond that: despite a few slip-ups, Superman: World of New Krypton often delivers a fun, engaging pulp sci-fi adventure that digs into Superman’s character without hinging upon it to drive the book.

Grade: B+

- Cal Cleary

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Superman: World of New Krypton #10

Superman: World of New Krypton #9

Review: Suicide Squad #67

January 9, 2010 by seventhsoldier

The month of January will see the latest, and most ingenious, of DC’s “Blackest Night” cash-grabs as they go after that ever-elusive audience that absolutely despises what Big Event Mentality has done to an industry that can’t even approach affording it (so, uh, me) by reviving a selection of critically-beloved fan-favorite titles that were cancelled (or ended) some time ago.  This begins this week with Weird Western Tales #71 (which I will not be covering unless someone at DC wants to send me a free copy… please?) and Suicide Squad #67.  Co-written by John Ostrander and Gail Simone, Suicide Squad #67 has precious little to do with Blackest Night, and is all the better for it.

Instead, Ostrander and Simone use it to kick off a new Secret Six arc, featuring a three-way battle between the Suicide Squad, the Secret Six and the ‘Homicide Squad’, the Black Lantern members of each team, out for blood.  Though it seems like this could get chaotic and cluttered, especially given the size of each team and the B/C-list nature of its characters, but Simone and Ostrander handle it well, keeping things light and extraordinarily exciting, with the usual dark touch of humor.

Calafiore does excellent work on art, capturing the eerie intensity of the Black Lanterns and the easy violence of… well, every character in the book.  The book’s many action sequences are quick and exciting, and Calafiore does an excellent job setting up the pace and keeping the action moving.  It may not be important to the events of the main mini, but it is nonetheless a thoroughly satisfying tie-in, keeping things quick and trusting the audience to catch up.

Grade: A-

- Cal Cleary

Read/RANT

Secret Six #16

Review: Blackest Night: Wonder Woman #2

January 7, 2010 by seventhsoldier

Blackest Night: Wonder Woman #1 was an exciting, well-written dive into Wonder Woman’s character.  There were some clunky moments as Rucka tried to shoehorn in the fact that Diana very clearly would become a Star Sapphire in the near future, but otherwise, it was one of the event’s few true bright spots.  Comparatively, Blackest Night: Wonder Woman #2 is a fairly confused mess of an issue.

Beginning after Wonder Woman became a Black Lantern in an incomprehensible scene in Blackest Night #5, BN:WW#1 doesn’t even attempt to fill its readers in of this fact, confident that everyone alive is reading Blackest Night.  This gives it more a feeling of the second one-shot in a series of three than any sort of ongoing narrative.  Rucka manages to give Wonder Woman more of a personality than we’ve seen any Black Lantern thus far display, which manages sidesteps the idea that they are peresonalitiless husks being worn by the black rings.  It also means that most of the issue’s genuine conflict is taking place beneath the surface of the fairly placid Black Lantern Wonder Woman exterior, which Rucka and Scott never quite get to work as well as it could.  A late game twist makes sense for the character and the mythology, but takes away any sense of consequence for the issue, while also reintroducing one of the character’s most boring romances.

Scott’s work remains utterly gorgeous (though not even she could save the hideous WW Star Sapphire costume).  Her crisp rendering of Black Lantern Diana, the BL insignia now etched into her tiara and ax, is a lovely sight to behold, and her action scenes are smooth, exciting and, at times, surprisingly brutal.  Her work, and Rucka’s ability to write a powerful, intriguing Diana save the issue from hitting the depths it otherwise may have, but make no mistake: Blackest Night: Wonder Woman #2 is utterly trivial.

Grade: C+

- Cal Cleary

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Blackest Night: Wonder Woman #1

Review: Siege #1

January 6, 2010 by seventhsoldier

Built on an undeniably flawed premise – that somehow, by shooting someone once, a known and medicated sociopath would be given control of the vast bulk of the world’s metahuman forces with absolutely no oversight - Siege #1 nonetheless manages to be Bendis’ most focused work in some time, avoiding most of the traps his earlier events all fell prey to.  Osborn, finally going completely off the hinge, follows the advice of Loki and sets events in motion meant to kick start a war with Asgard.  Instead of waiting for the President’s say so, which he would almost assuredly get, he uses his lack of oversight and the ramshackle nature of the hastily-assembled HAMMER infrastruction to launch the war himself, gathering his Avengers and the Initiative and storming the gates of Asgard.

Coipel did not impress me in the preview, but his versatility is on good display here, easily handling everything Bendis asks him to.  The action scenes are quick and dynamic, while the larger-scale images are often quite memorable, from Volstag riding out of Asgard early in the issue to Thor rocketing down from the skies above near the end.  Adept at both epic action and quieter scenes of dialogue, Coipel has proven an excellent choice.

Bendis and Coipel work well together here, and the story moves quickly and believably into place with this issue.  Siege #1 pairs an intriguing, action-packed premise with a pair of fine storytellers turning in good work.  While there’s still room to go sour, especially given the borderline nonsensical conclusions to House of M and Secret Invasion, this issue nonetheless gives me a great deal of hope.  Quick and exciting, Siege #1 delivers exactly what it needs to in order to get you hooked.

Grade: B+

- Cal Cleary

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Review: Blackest Night #6

December 30, 2009 by seventhsoldier

After the bizarre camp of Blackest Night #5, I was expecting #6 to be a letdown.  Despite a few of those old familiar moments of Hal/Barry-wankery (Superman is standing 5 feet away from the ring, but it seeks Barry Allen out as the figure in the world who most inspires hope?), this issue was actually quite enjoyable.  Like the last two (and unlike, in large part, the early issues) there was some forward momentum in the plot, some threads finally converged, and, briefly, the book was about more than how awesome Hal Jordan and Barry Allen are.  It even manages a few semi-inspiring moments – seeing Ganthet don a ring, or seeing the new (and crazier) Rainbow Corps arrive at the end, just to name a pair of examples.

The book’s brightest moments are hindered by some inordinately clumsy set-up, but overall, Blackest Night is finally picking up.  It remains a deeply flawed book, but it has become an exciting, deeply flawed book, and if it is predictable, the predictability of the last few issues has made seeing the events come to pass all the more satisfying, rather than ruining them.  Reis’ art looks much better this issue as we step away from the drab black backgrounds in favor of a mish-mash of color in every panel.  Overall, the book’s improvement over the last few issues gives me hope for the mini’s conclusion.

Grade: B

- Cal Cleary

Read/RANT

Blackest Night #5

Blackest Night #4

Top 5 Best Comics of December 2009

December 30, 2009 by brucecastle

I read 20 comics in December, and these were the best.

5. Hellboy: Bride of Hell

Another classic Hellboy one-shot. Richard Corben, showing the whippersnappers how terrible they are, produces wonderful work that surpasses his Eisner-winning accomplishment on Hellboy: The Crooked Man. That alone makes this comic special. But, Mignola’s there too, providing a riveting, tragic tale.

4. Captain America: Reborn #5

This might as well be the conclusion of Reborn. We all know how it’s going to end. Even before Marvel ruined it, we knew. I’d rather have it end here. Sharon Carter in the hands of Red Skull. Sin destroying Vision with an Arnim Zola contraption. Crossbones, and his army of robotic killing machines, shooting the heroes. Red Skull, in the body of Steve Rogers, battling Bucky on the steps of the Lincoln Memorial, while the Red Skull duels Steve in his own brain. This, rendered by Bryan Hitch and written by Ed Brubaker, is good stuff.

3. Astonishing X-Men #33

Ellis & Jimenez make larger-than-life superheroics look easy, when few books actually do it well. Fraction may be writing a great, diplomatic Cyclops over in Uncanny X-Men, but Ellis’ Cyclops is a bitter, war-forged mutant with the power of a nuke in his eyeballs. He cuts through a Brood-fused Krakoa like butter. Ellis provides humor, entertainment, and enough X-history to make the fanboys squeal, and Jimenez makes it all look pretty.

2. Irredeemable #9

Nine issues in and Waid continues to keep things fresh. This is extremism at its finest. Demons crawling out of mouths, villains hiding in friends, and “upgrading” used for torture, are just a few of this issue’s memorable moments. If Waid’s not commenting on Internet trolls, he’s commenting on the corruption of power. But, have no fear, there’s plenty of entertainment to be found. The subtext is just the icing on the cake.

1. Detective Comics #860

The final part of Kate’s origin feels more than a little Year One-esque, and Williams continues to give his best rendition of Mazzucchelli. We see the natural progression of Kate’s vigilantism evolving into so much more. Kate and the Colonel bond over the experience, which makes the issue’s Shakespearean conclusion all the more painful. Of course, Williams and Stewart, the best art team around, are the stars of the show, but Rucka pulls his weight and then some. With Batwoman at the helm, Detective Comics is, once again, the best comic of the month.

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Top 10 Artists Of The 00’s!

December 29, 2009 by brucecastle

In such a great decade for comics, you always hear an awful lot of praise for the writers.  When you hear people talk about Watchmen, a great deal of attention is paid to Alan Moore; when you hear people talk about Wanted, lovers and haters all talk about Mark Millar.  But a comic book is primarily a visual medium, and a talented artist can make a so-so book better, a good book great… or a great book only average.  Witness the art problems that plagued, for example, Grant Morrison’s ground-breaking run on New X-Men.

But this decade had its fair number of stars, art-wise, artists whose style and intensity nearly defined the titles they worked on.  These are our picks for the Top 10 interior artists of the 2000’s.

10. Stuart Immonen

Stuart Immonen’s stylistic variety is impressive.  Ably following Mark Bagley on Bendis’ beloved Ultimate Spider-Man, Bagley built up a little mainstream recognition, but a few of his other vast stylistic shifts would make it difficult to even recognize that was him.  On Kurt Busiek’s excellent Superman: Secret Identity, Immonen provided low-key, realistic art that captured the slow, quiet spirit of the book.  A year or so later, we saw him working with Warren Ellis on Nextwave, where he proved an inspired choice.  If Nextwave was, at least in part, a satirization of the widescreen, summer blockbuster action comics that Ellis had pioneered in The Authority, then Immonen’s heavily stylized, cartoonish art made a perfect counterpoint to the movie-star inspired realism of Bryan Hitch.  Despite the exaggerated style, however, Immonen breathed more life into those characters than most artists are capable of, giving each a physical personality that comics often lack.  Here’s to hoping next decade lets Immonen cut loose like that again.

9. Tim Sale

Sale’s produced a lot this decade, and nearly all of it was with Internet-monster, Jeph Loeb. However, Loeb & Sale always bring out the best in each other. Starting the decade with the conclusion of Dark Victory, Sale’s Batman looked better than ever. Sale next labored on the entire color series: Yellow, Blue, and Grey. Whatever your stance on those stories’ merit, Sale rendered some of the most memorable images of characters like Gwen Stacy, Karen Page, and even the Hulk himself. I still vividly recall the Hulk perched on a cliff, a recently squashed rabbit in his monstrous hands. Within those stories, Sale began experimenting with a lovely ink wash technique, making his output even more striking. Beyond his comic achievements, it’s important to note that Tim Sale’s art is one of the most recognizable in the industry. Heroes fans were treated to a near-weekly dose of it. And, indeed, some of the most memorable images from that show were Sale’s creation.

UltimateCaptainAmerica.jpg Ultimate Captain America image by ianinozzie

8. Bryan Hitch

Hitch is, without a doubt, the most influential artist of the decade. His Authority work in the late 90’s shook the industry to its core. That, coupled with the success of the X-Men and Spider-Man movies, made the 00’s more cinematic than ever, and Hitch was on the frontlines, leading the charge. He’s the quintessential widescreen artist, and you’d be hard-pressed to find a better example of it than his Ultimates work. In the conclusion of Ultimates 2, Hitch created the widest panel in comics history. A pencil’s budget is endless, and Hitch renders panels that would cost a fortune. However, he is slow, so his amount of output is small. And some of the Hitch apprentices have actually surpassed the master. Still, Hitch was the poster boy of this decade, and his work always feels larger than life.

7. Michael Lark

Michael Lark, like three other artists who very nearly appeared on this list (David Aja, Sean Phillips and Alex Maleev) has a style that works best in a few specific subgenres.  While Lark has illustrated a bit more versatility than the other two, he excels in the modern pulp/noir revival field.  Look, after all, at his excellent work on Daredevil – combining gripping action segments, like the jailhouse riot featured early in Brubaker’s run, with an excellent sense of pacing, angle and design, Lark’s dark, scratchy pencils were a perfect fit for the book.  But you can also look at his work on Gotham Central, or at least on the recent Siege: The Cabal one-shot.  The action scenes are slower, slightly more mannered, but Lark still manages to keep the extensive dialogue deeply engaging.  Lark is a rare dramatic artist, creating arresting images without taking you out of the story.  You’ll rarely find yourself stopping mid-issue to admire the design, or a particularly arresting panel or page, but you’ll never leave disappointed, and many of his scenes will stick with you for some time.

6. Doug Mahnke

For some time, it didn’t seem like the talented Doug Mahnke would really break out this decade.  Despite his work on high-profile books Batman, Batman: The Man Who Laughs, Superman: The Man of Steel or JLA, he still wasn’t really becoming a familiar (and welcome) name for fans to see on the cover until around 2008.  After turning in stellar work on Morrison’s little-read, much-respected Seven Soldiers: Frankenstein and Tomasi’s cult-success Black Adam: The Dark Ages, Mahnke reunited with both for the 08/09 Final Crisis books, working on both Final Crisis: Requiem and the exceptional Superman Beyond.  When Jones fell behind during Final Crisis proper, it was largely Mahnke who stepped in and completed the last two issues of the mini, delivering some of the most thrilling action sequences the book had seen.  DC has apparently recognized his talent, putting him on the book around which their entire current event is built: Green Lantern.  Mahnke delivers lightly stylized, extremely exciting action with a keen sense of pacing, design and drama.

PunisherowningWolverine.jpg image by mxlm

5. Darick Robertson

Robertson isn’t the first name that pops in your head when you think of great artists. He’s not very flashy, and he tends to stay away from the mainstream. Still, Robertson’s produced a mountain-high amount of work this decade, and some of the most memorable images to boot. His work looks better than ever in the 00’s, mostly because he always inks his own work now. Robertson uses dark, striking inks that help a scene really pop. Most artists have weaknesses, but Robertson can do it all. His comedy shines in The Boys, rendering ridiculous superheroes and sexual humor. Robertson’s also responsible for one of the funniest versions of Wolverine, with his face blown off by the Punisher. Robertson also excelled in Punisher: Born, using numerous photo references to recapture the harsh jungles of Vietnam perfectly. And, of course, let’s not forget Robertson’s contribution to the second half of Ellis’ magnum opus, Transmetropolitan. Robertson’s an all-around master, producing highly expressive work, easily handling intense scenes of gore and drama, as well as hilarious visual antics.

4. J.G. Jones

Much like the above-mentioned Bryan Hitch, J.G. Jones specializes in a particularly cinematic artistic style, rendering the same wide-screen action that has so dominated this decade, artistically.  Much like Hitch, Jones is capable of delivering stellar, large-scale visuals that would break the bank of most major motion picture studios but which provide us with some first-class sci-fi.  Jones, however, has taken things a little further, honing the craft to levels Hitch is still working up to.  Using a keen eye for design and layout, Jones may not often compete with Hitch on the size of his panels, but his sense of flow and pacing is superb.  His action sequences flow naturally and quickly, whether it’s the large-scale group-battles of Final Crisis or the quick, close-combat fight between Wonder Woman and Batman in Wonder Woman: The Hiketeia.  Meanwhile, his design work is fearless, as illustrated in the degenerate future of the Marvel Universe in Marvel Boy or in the brutal apocalypse of Final Crisis.  And all that without mentioning his absolutely gorgeous cover art on books like 52.

3. Darwyn Cooke

It’s hard to imagine a time without Darwyn Cooke, but he’s only produced work in the 00’s. Cooke’s art is timeless, an homage to the works of old, while remaining fresh, distinctive, and original. His early work on Batman and Catwoman were promising, but it was with New Frontier that Cooke really made a name for himself. That work was brilliant, capturing the splendor of the Silver Age. Cooke seemingly rendered half of the DC Universe, and he gave many of them the Cooke touch. Grant Morrison as Captain Cold, a hooded, Klan-fighting John Henry, and the reinvigoration of forgotten Kirby characters are a few examples. New Frontier looked gorgeous, but Cooke wasn’t done yet. He next moved to a similar assignment, bringing the magic back to Eisner’s classic character, The Spirit. Denny looked new again, and embarked on many visually compelling adventures, even getting a chance to team up with another Golden Age favorite, Batman. And finally, to close out the decade, Cooke produced an adaptation of Richard Stark’s The Hunter. Here was Cooke doing something different. It still had magic, but it was cold, bleak magic. And, in a decade of great-looking comic noir, Cooke’s noir is arguably the best looking of the bunch.

2. Frank Quitely

Frank Quitely is slow.  There’s no denying that.  He is also, however, an inordinately gifted artist capable of impressive design work – especially when paired with a writer who will push his limits, like frequent partner Grant Morrison – and expressing body language like few other artists working today.  Every artist on this list has their particular strengths (and weaknesses).  Quitely is often tagged by detractors for the bulky, not-quite-misshapen appearance of his people, but his detractors unfortunately miss the most humanizing element of his work: posture, movement and bearing.  There aren’t many artists you could trust to believably portray arrogant disregard from nothing more than how someone is standing.  Quitely is one of them.

1. J.H. Williams III

Williams honed his work in the 90’s, and, in the 00’s, achieved perfection. There are two major reasons why Williams is so great. One, he’s the most original artist in the business. His comics never look conventional unless they want to, and even then, Williams’ skill will make the page beautiful. Williams uses brilliant layout techniques, demanding that you gaze for hours, while still maintaining excellent storytelling. Two, not only is Williams’ own style wonderful, but he’s able to mimic the styles of other great artists. Read his Detective Comics run to see a pitch perfect David Mazzucchelli. Read his Batman run to see numerous styles, from Howard Chaykin to Ed McGuinness. Williams uses this technique, not to copy them, not even to pay homage. His main motivation is to add another layer to the art, providing additional substance to his characters. Williams is an artist who can literally draw anything, while always maintaining his own strong, artistic voice.  His current Detective Comics run is a legend in the making, and the masses are finally starting to realize what they’ve been missing. But all of William’s output this decade, from Promethea to Seven Soldiers, deserves immense appreciation and love. Truly, Williams is the best artist working in comics today.

And there you have it!  Another week, another list down.  Join us again shortly as we finish our last list of the ’00s and present you with the TOP 20 COMICS OF THE DECADE (in totally non-judgmental, alphabetical order).  You’ll laugh, you’ll cry, you’ll hate our guts when we leave out your five favorite comics in favor of some indie crap you’ve never heard of (but should totally go read, trust us).

And until then?  Have a great week, and a Happy New Year!

For more comic goodness, go here.

Review: Incorruptible #1

December 27, 2009 by brucecastle

Incorruptible is the companion of Mark Waid’s other BOOM! ongoing, Irredeemable. In fact, they take place in the same world, and the Plutonian’s actions are felt even in this first issue. If the Plutonian sounds unfamiliar, stop reading, and go pick up the first Irredeemable trade. It’s only ten dollars, and it’s a fine comic. If you’re reading this review to find out if you should read Incorruptible in addition to Irredeemable, I’d say yes, based on this first issue.

Max Damage is one hell of a badass. As the opening rap sheet informs us, “Max Damage is the only super-being able to survive physical combat with the Plutonian.” Max Damage has gone missing, and his crew is running a job without him. He returns as a Max unfamiliar to them. It seems Max has had a change of heart. The “why” is answered in this very issue.

Jean Diaz provides the art. He wields a post-Bryan Hitch style that’s quite effective. In fact, it’s safe to say that Incorruptible is a prettier book than Irredeemable. However, Irredeemable shows worlds ending, skeleton people, and all sorts of imaginative brilliance. Incorruptible is, so far, a street-level comic. But, from what Diaz has produced so far, it’s impressive.

We know what the premise is, and it’s intriguing. We’ve met the key players, and they’re interesting, with humorous names like “Jailbait”. And, most importantly, we’ve been entertained. This is a good first issue.

Grade: B

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