QFT: A fan reaction to Cry for Justice

December 4, 2009 by dclebeau

I saw this response from heffison over at Newsarama in response to an article on the maiming that occurs in the lastest issue of Cry for Justice:

“When did people start reading DC comics to see the realistic possible outcomes of fighting crime?  I’ve always wanted to read stories where the superheroes win, and the world is a better place for having them.  I want to read about a wonderful world that would be more fun and exciting than this one.  Instead, we see too many stories about the superfolk as victims rather than heroes, set in a world where just about anyone is likely to be slaughtered by some nut trying to get a superhero’s attention. The heroes themselves look like serial failures, having few clear victories instead of “Oh, that’s who’s really behind it” arc endings.  The DCU isn’t as much of a fun place to spend fantasy time anymore.”

Quoted for truth.

Review: Siege: The Cabal

December 4, 2009 by seventhsoldier

Brian Michael Bendis, for all his massive talent on books like PowersAliasDaredevil, etc… has a serious and fundamental problem with event comics.  Specifically, with the ideas of ’cause’ and ‘effect’.  Which is to say, his conclusions have nothing to do with the stories that precede them.  After a few issues of exciting or emotional storytelling, it often peters off into a confused mess of nonsense meant to have ‘gravity’ that really just functions as a way to say “This is where Marvel wanted the status quo to be at the end of the story.”  But with Siege limited to four issues, I figured it was worth it to give one of my formerly favorite writers another shot.

Siege: The Cabal is for the most part utterly disposable.  While some things of note happen, the only BIG one is telegraphed on the book’s cover – the falling out between Doom and the overstepping Norman Osborn.  Still, Bendis actually does a good job here of giving people motives and then following through on those motives, making the proceedings believable, enjoyable and intense.  Each of the main players are distinctly characterized, the dialogue is quick and functional, and the brief action is exciting and surprising, though he plays a particularly obnoxious game in his efforts to hide Osborn’s super-weapon from us.

Lark turns in good work, as Lark always does.  While most writers have little trouble keeping action scenes energetic and exciting (and Lark is definitely capable of that), a strength of his art here is that he (along with Gaudiano and Hollingsworth on inks and colors respectively) also does an excellent job with Bendis’ extended talking heads scenes, using the layout, shadows and angles to help keep the reader’s attention where it needs to be.

Siege: The Cabal also provides a brief, unnecessary preview of the upcoming event that does little to flatter it.  Even Loki essentially says, “This is how Civil War started – let’s do it again!”  If you enjoy minis with dimwitted heroes accidentally murdering thousands of people in an effort to start a frankly unbelievable witch hunt against a subsection of the population, well, then it looks like you can either read Siege or just go read your back-issues of Civil War.  For now, however, those who are excited for the upcoming event will probably find something to get excited about in Siege: The Cabal.  It may be disposable, but it’s still well-crafted.

Grade: B

- Cal Cleary

Review: Blackest Night: Wonder Woman #1

December 3, 2009 by seventhsoldier

Much like Blackest Night: The Flash #1, Wonder Woman #1 is set entirely in the build-up to Blackest Night #5.  And much like Blackest Night: The Flash #1, Wonder Woman #1 offers a fair bit of continuity reminders, though it never stops the story completely to give them and they’re never unnecessary.  Unlike the week’s other Blackest Night mini, however, Blackest Night: Wonder Woman #1 also offers a fairly interesting look at one of comics’ hardest heroes to write, and it does so with very, very few flaws.

Narrated to mimic Simone’s current run, Rucka makes a good impression right off the bat.  It continues throughout, as he combines a narrative that cuts to the character’s core with plenty of enjoyable banter.  Few writers have grasped Diana quite the way Rucka has, and even working off of Simone’s recent model of the character, there’s little doubt in this single issue what she stands for.  An enemy that would give most heroes a great deal of pause for angst is instead dealt with in a logical, strangely mature manner here as Wonder Woman displays that she’s more than come to terms with killing Maxwell Lord, and Rucka leaves me genuinely curious as to how he’ll deal with Black Lantern Diana next month.

Nicola Scott does absolutely lovely work here, as she always does.  Her action segments are smooth and clear without ever seeming static, her characters are all distinct.  Brief sigh gags, like Lord meditating, head on backwards, introduce brief moments of levity, but Rucka mostly uses the issue as a character study of Diana, and Scott is game to provide all the drama and emotion he wants underlying the large scenes of mayhem and carnage.

With “Life is much more than seven simple colors,” Rucka cuts closer to the heart of Blackest Night and the War of Light than any writer thus far.  Wonder Woman is a complex character, and Rucka smartly acknowledges that completely independently of where she exists on the emotional spectrum.  Wonder Woman cares, and that in no way hampers her ability to fight the Black Lanterns.  Rucka and Scott do more with Wonder Woman in this one issue than the last three events combined have managed.  I can’t wait to see what they do next.

Grade: A-

Cal Cleary

Read/RANT

Review: Blackest Night: The Flash #1

December 3, 2009 by seventhsoldier

Geoff Johns, at his best and at his worst.  Blackest Night: The Flash #1 seems utterly trivial to the overall mini, and it wouldn’t surprise me if it stayed that way, but that doesn’t mean it can’t be fun.  Following, alternately, Barry Allen in the events leading up to the Coast City reveal of Nekron and the Rogues, pissed that someone is defiling their legacy, Blackest Night: The Flash writes its title character into something of a corner for this mini, though the reintroduction of Eobard Thawn could have ramifications down the line, by setting itself BEFORE the last issue of Blackest Night we read.

That would be less of a problem if it focused more heavily on the Rogues.  Undoubtedly the book’s strongest segments, the all-too-brief moments with the Rogues shine here.  While Barry’s by-the-books struggle moves at a snails pace, especially since Johns, quite literally, pauses every few pages to give us in-depth information about utterly inconsequential continuity tidbits, the Rogues promise an exciting blend of horror and action.  Every one of the book’s memorable moments comes from one of the Rogues’ moments, which makes it a shame they share so little of Barry’s spotlight.

See, for example, the page where they decide to go confront the undead old Rogues terrorizing Iron Heights – while Kolins’ tense, overly-posed segments with Barry Allen look strangely static for a book about the fastest man alive, he seemed to have fun with a brief appearance by Black Lantern Mirror Master, who had been spying on the Rogues’ meeting and, as soon as they left, destroyed the mirror they would use to return to the lair.  Creepy and well-styled, it very much fits the tone the book badly wants, but Kolins frequent Flash pages, outside of a few moments near the end of the book, are uninspired.

Uninspired seems like a good way to describe most of the issue, in fact.  There’s a lot of set-up, but most of it just told us things we already knew – in fact, it showed us things we’ve already seen.  Rather than telling a story, Blackest Night: The Flash #1 seems to be meticulously noting continuity and timing, a perfectionist’s dream that makes for some dreary storytelling.  The remarkably low-energy start to this three-issue mini isn’t promising, but the last-page splash of the Rogues’ walking into their old prison, intent on shooting up some zombies, suggests that maybe Johns knows what he’s doing after all.

Grade: C+

- Cal Cleary

Read/RANT

Final Crisis: Rogues’ Revenge #3

Top 5 Best Comics of November 2009

December 1, 2009 by brucecastle

I read 19 comics in November, and these were the best.

5. Astonishing X-Men #32

Yeah, that’s a badass sentinel, a badass, brood-shooting-from-fingertips sentinel, the bastardization of Beast’s theoretical research. It’s Ellis being Ellis, writing pitch-perfect X-Men. Each issue is episodic, building a plot as it goes. This chapter involves the aforementioned sentinel, with lines like, “We don’t need weapons. We have science!” It’s glorious fun.

4. Fantastic Four #573

Hickman’s Fantastic Four is even better than his Secret Warriors? How’d that happen? But it’s true, even when Dale Eaglesham takes a break, and we’re left with a “filler” issue. Neil Edwards fills Dale’s shoes, and it’s a fine fit, with Edwards’ post-Bryan Hitch style and Paul Mounts’ colors, you’ll hardly notice the difference. But Hickman’s distinguished voice is the star here, penning a done-in-one adventure that could’ve easily sustained a four-issue arc. Hickman plays with, and adds to, Millar’s toys, exploring a black hole-ravaged Nu-World. This is a dense, grand adventure, and the new letters page, hosted by Franklin and Val? Absolutely adorable.

3. Invincible #68

The regular art team is back with a vengeance, allowed the opportunity to create Kirkman’s zany, new Dinosaur villain. This is about as playful and unique as villain dialogue gets. Kirkman then continues to show off his dialogue skills when he gives Atom Eve’s father the scariest monologue Mark could ever imagine, concluding with one hell of a funny sight gag. The issue concludes with a few classic Kirkman twists. All in all, this is one hell of an Invincible issue.

2. Hellboy: The Wild Hunt #8

Another Hellboy chapter concludes, and Alice sums it up best, “Well, I didn’t see that coming.” Mignola embraces Hellboy’s entire mythology here, Alice herself being the baby from the beloved “Hellboy: The Corpse.” What occurs within these pages has been a long time coming, and it unfolds unpredictably, yet resolves with the doomed conclusion we all knew was coming. Every major Hellboy player progresses, even poor Gruagach, who’s almost as tragic a character as “Big Red” himself. A stunning effort from Mignola and Fegredo.

1. Detective Comics #859

Since Rucka & Williams’ run began, almost every issue of Detective Comics has made my “Best of the Month” list. This issue is the best of the run, so it’s only natural that Detective finally tops my list. We’re still taking a trip down Kate’s memory lane, this issue containing another episode of her life. We learn of Kate’s rise and fall at West Point, her utter loss of purpose, how that leads to trouble with the love of her life, and what finally makes Kate’s life whole again. And there, making it all epic poetry, is Williams and Stewart. And as you can see in the above scan, when Kate’s Mazzucchelli-styled life clashes with Batman’s rich, painted aura, it’s beautiful and profound. 

For more comic goodness, go here.

Review: Wonder Woman #38

December 1, 2009 by seventhsoldier

With its third issue, Simone kicks “Warkiller” into high gear with one of the book’s strongest issues.  Trapped in an impossible situation by the whims of the gods, Themyscira is on the verge of all-out war.  Alkyone, now Queen of Themyscira, is fomenting war with her every move.  The Bana-Mighdall are threatening rebellion, the apes have been betrayed, and Diana is scheduled to be executed in a matter of days.  And that’s far from the worst.

As with the best issues of her run on Wonder Woman, Simone deftly combines exciting action beats with notable character moments that add to the issue’s flow, rather than detracting from it.  Much of the set-up of the previous two issues comes to fruition as the climax strikes, though part of the excitement is derailed by two strange twists that almost detract from the thrill of seeing everything fall apart – the return of Genocide’s spirit, and a monstrous entity living on Paradise Isle.  Though the book loses a little bit of momentum with those moments, there’s still an issue left to see how they play out.

With Lopresti and Ryan continuing to do stellar work on art, Wonder Woman #38 is certainly a success.  Simone’s run has been uneven, but between the action-packed “Rise of the Olympian”, the fun-but-slight “Birds of Paradise” and the impressively condensed “Warkiller”, an argument could be made that Simone has finally found the book’s sweet spot.  Few books get second chances with today’s audience. Wonder Woman deserves one.

Grade: A-

- Cal Cleary

Read/RANT

Wonder Woman #37

Wonder Woman #36

Review: Detective Comics #859

November 26, 2009 by seventhsoldier

“Go” continues with this issue, and it’s even better than the last.  While it lacked the emotional gut-punch of Kate’s family’s fate, it in many ways surpasses the previous issue.  Following Kate from college through her relationship with Renee Montoya, part two of “Go” briefly examines the very real preposterism of the army’s “Don’t Ask, Don’t Tell” policies and how easy it is to get lost after you leave school without knowing what to do, all while intermingling it with the continuing story of the Crime Bible, even introducing a nice twist in the proceedings.

After being kicked out of West Point when she’s revealed to be gay, Kate finds herself with nowhere to go.  Rucka treats the “Don’t ask, don’t tell” policy seriously, as it deserves, and illustrates the bigotry of the policy.  From there, the book moves quickly through Kate’s fall as, directionless, she becomes a wealthy layabout, a hedonist unable to stick with anything she does until a chance encounter in an alley suggests that she might have some way to use her skills after all.

It is hard to review this comic issue by issue, at least when it comes to the art – while the quality of Rucka’s story may vary from month to month, J.H. Williams III remains consistent as one of the industry’s strongest talents.  Along with colorist Dave Stewart, Williams gives the book a unique, exciting visual style that never fails to please.  This issue is no exception in that regard.

The back-up remains solid, introducing another supporting character for Renee to bounce off: the Huntress.  Rucka smartly continues his first story, building his entire back-up run into a lengthy thriller and giving it the feel of a longer book.  Hamner’s art is quite well, and while the issue doesn’t give him as much opportunity as normal to show Renee in motion, which has become a pleasure to watch under Hamner’s pen, he does an excellent job at the book’s longest action sequence.

Grade: A-

- Cal Cleary

Read/RANT

Detective Comics #858

Detective Comics #857

Review: Blackest Night #5

November 25, 2009 by seventhsoldier

Welcome back to Read/RANT, everyone – I hope you enjoyed your week off.  I know I did!  And while I traveled far and wide for my pre-Thanksgiving Break break, I’m back now and ready to review.  And what better place to start than everyone’s favorite book to see us read…

Blackest Night #5

Blackest Night #5 was, for my money, easily the strongest issue of the series to date.  Two major weak spots hurt it, but otherwise, it was a relatively exciting, action-packed issue that finally realized that Johns has no skill whatsoever with horror.  Instead, despite the grim tone and overly dark art, Blackest Night #5 was almost campy fun, and while the sudden tonal shift of the book from action-horror to action-dark camp may throw some readers off, it was a welcome, if strange, shift.

Johns had me seriously worried as the book opened, suddenly shifting to an introduction featuring characters we haven’t seen on a quest we knew nothing about.  While that’s just about always a bad narrative choice, and one that added nothing whatsoever to the book here, the extended introduction at least had the courtesy to be as cheesy and brightly colored as it could be.  The other problem moment is harder to mention without spoiling a major twist, so consider the remainder of this paragraph to be a spoiler: Batman’s sudden, bizarre, momentary resurrection, in which everyone was super surprised and called him by his real name before he vomited up a few Black Lantern rings with batwings that killed Superman, Wonder Woman (whose golden lasso immediately turns black, apropos of nothing at all) and pretty much everyone else except Hal and Barry before he promptly re-died.

End spoilers.

Reis continues to do fine work on art, though the book’s relentless darkness hurts his art far more than it helps.  His crisp illustrations often come off as muddied as everything that isn’t surrounded by an omnipresent black goo is instead coated in neon bright light.  Despite that, however, he is still doing a fine job, and the contrast between the lanterns’ lights and the muddy dark further aids the book in achieving its bizarrely over-the-top tone.

Blackest Night is still deeply flawed, but at least it’s become fun, a relatively enjoyable issue of so-bad-it’s-good storytelling with a slew of color-themed one-liners and minor art blips that cause Bart Allen to, despite standing only a foot or so away, only come up to Wonder Woman’s knees.  It also featured what was very probably the book’s strongest action segments and a few more hints to set up the upcoming big finale.  While it’s hardly A-list storytelling, at least it isn’t taking itself quite so seriously anymore.

Grade: B

- Cal Cleary

Blackest Night #4

Blackest Night #3

Review: Sword and Shield

November 19, 2009 by seventhsoldier

S.W.O.R.D. #1

Twice last week, Marvel surprised me.  Perhaps they’re now making a concentrated effort to get out of the self-destructive, obsessively grim ‘n gritty cloud that they’ve been desperately living under in recent years, but, much like Strange, S.W.O.R.D. #1 is a surprisingly light-hearted adventure with a solid creative team, a cartoonish tone and a strong sense of the bizarre.  Following the adventures of Abigail Brand as she juggles new obstacles from Osborn with hectic space adventures, writer Kieron Gillen quickly introduces readers to the important cast-members, making each distinct and lively without stealing too many pages from the narrative itself.

Steven Sanders’ energetic art is well-matched by Gillen as he draws a bizarre assortment of alien entities with verve, if not with a particularly memorable sense of design aesthetics.  The pair introduce a large cast, but they do so entertainingly.  Like Strange, the book is not without its flaws, but, like Strange, it is nonetheless an engaging, fun read that offers a reminder of just how expansive, and how weird, the Marvel Universe can be.

Grade: B+

The Shield #3

Trautmann’s opening issue of The Shield impressed me.  It seemed like it might be a fitting successor to the action-espionage tradition that DC lost when they cancelled Checkmate (or rather, when they gave Checkmate to Bruce Jones) and Marvel lost when they put the two least subtle human beings on the planet, Bendis and Millar, in charge of their world-building.  But while Trautmann is hardly a novice at comics anymore, The Shield #3 displayed what looks like a surprising lack of confidence, despite still-excellent characterization and a good use of the arc’s guest star, Magog.

The back-up feature remains relatively forgettable, which was less of an issue when the main story seemed so promising.  Jerwa and Scott are hardly turning in bad work, but it doesn’t particularly fit, tonally or thematically, with the book to which their back-up is attached, a bad sign for the book’s consistency (and sales).  With one arc completed in the main feature, the book’s grace period is over.

Grade: C+

- Cal Cleary

Read/RANT

Marvel’s SIEGE Primer

November 17, 2009 by Desiato

That’s right, folks. Desiato is back and ready to talk some Marvel.

Spoilers abound for this one.

 

I’ve done this previously for Dark Reign and War of Kings, and I thought, as the resident Marvel guy lurking in the shadows of a generally DC heavy comic review blog, this is the perfect time to make a triumphant (but most likely short lived) comeback to the world of read/RANT. So let’s talk some Marvel. More specifically, let’s talk SIEGE. Bendis! Coipel! Only four issues! It’s got a strong chance of being pretty awesome. Time to break it down, see where we’ve been and where we’re going, specifically pertaining to the last two months or so of Dark Reign continuity.

As a quick proviso, this article is going to focus on Norman Osborne. To find out what’s going on with the rest of the Cabal, I’m going to be putting up a sort of “Where are they now?” article on my own blog, Musings of the Alpha Primitive. This is partially to be self-serving, and partially because I don’t want this article to be 4,000 words long. That should be posted in a week or so, and I’ll probably update this article with the link when I’ve done it.

By the time folks read this, Dark Avengers #11 will most likely have been released. It comes out on Wednesday. I get my books online through Discount Comic Book Service (the best folks in the planet in many ways), and will not be receiving my copy until the end of the month (which, while lame, is a hell of a lot better than paying cover price).So bear in mind that this Siege preview is being written without the added detail of anything that happened in that issue.

So let’s talk about the most recent pertinent points first. We’ve navigated through just about all of The List. I remember when the list was announced, I was perturbed by the idea of 8 $4 one-shots coming out within a month or two. I wasn’t going to buy them. At the time, I was enjoying, but not totally enamored with Dark Reign. But then I saw the creative teams. Fraction and Davis on X-Men. Bendis and Djurdjevik on Avengers. Remender and JRJR on Punisher. Hickman and Ed McGuinness on Secret Warriors. These are stacked creative teams that are worthy of a $4 purchase (or, in my case, about $2.20 thanks to DCBS). And they were all great. I didn’t read Daredevil and didn’t order Spider-Man because I don’t read those ongoings. But maybe I should have, considering the quality of the other books (and I’m sure I’m going to pick them up during con season on the cheap next year). The List rekindled my interest in Dark Reign.

Add to that the monumental achievement that was World’s Most Wanted, Matt Fraction and Salvador Larocca’s world-spanning Iron Man epic that has taken a year to tell (and, honestly, how often do you see twelve issue story arcs these days, especially in ongoing titles?), and Dark Reign has kicked into overdrive. Norman Osborne’s armor is weakening. His hold on the world and his own sanity is slipping. The members of the Cabal are splintering, creating their own alliances against Norman and HAMMER. Everything is coming to a head. Siege is, as some of us know thanks to J Michael Straczynski, at its core the siege of Asgard. We know this, because this is apparently why JMS left the Thor book, because he didn’t want to deal with the crossover. We also know a few other things based on some teaser images that have been released in the past few weeks.

1. Asgard is in trouble. One of the teaser images that has been released is the picture of a burning Asgard plummeting to the ground. It’s still in Oklahoma, and the neighboring sleepy town looks to be in trouble (considering that Asgard is landing directly in the center of it). Considering that the whole point of Siege is Norman Osborne storming Asgard, nothing about this should come as a surprise. But let’s keep some things in mind. First, the Asgardians as we know them are not actually in Asgard right now. Loki, Baldur, basically everyone but Thor, Sif, and the Warriors Three are currently in Latveria. Secondly, considering the last panel of World’s Most Wanted, featuring Donald Blake in his Oklahoma hotel room alongside Pepper Potts, Captain America (Bucky) and Black Widow, and that Blake has power of attorney in Tony Stark’s living will and is presumably going to get him, there’s a decent chance that the BIG THREE (and I mean big three, as Cap Reborn should be wrapping up to the extent that I fully expect Steve Rogers to be back with the shield by the beginning of Siege) will be using Asgard as their headquarters/staging ground preparing for some kind of attack on Osborne when he brings the heat to Oklahoma. One would assume that the big three will also bring in folks like the Mighty Avengers to join the cause (probably the X-Men too, but I don’t know if the scope of the book is such that they want everyone involved).

2. Norman Osborne has a secret weapon. This goes all the way back to Dark Reign: The Cabal, and the shadowy figure that Norman’s been using to keep the rest of the Cabal in line. There has been much speculation, and now we’ve got two pieces of information to help us narrow some things down. The first is a teaser image of Norman surrounded by seven pictures and a “WHO IS NORMAN OSBORNE’S SECRET WEAPON?” tag line at the top, and the second is the end to Dark Avengers #10. These are obviously linked, considering that three of the characters are in both images. Let’s take a look at who’s on the teaser image first to get a sense of the possibilities.
2a. Thanos. No chance in hell. This is a red herring. One, the fact that they specifically chose an image of Thanos with the Infinity Gauntlet is too loaded of an image. Take also into consideration the utter arrogance of Thanos, and that there’s no way he would ever go along with someone like Osborne. Plus, there’s the fact that he’s dead. And Abnett and Lanning would probably be a little annoyed if one of the supreme cosmic characters of the Marvel universe suddenly shows up parading around a crossover on earth. Odds: Eleventy-billion to one
2b. Odin. In case you couldn’t tell, I’m getting the no chance in hells out of the way first. Most of the reasoning behind Thanos can also be attributed to Odin. He’s arrogant, and would be exceedingly unlikely to consider Osborne an equal deserving of his time. He’s also dead, and while he did hold a grudge against Thor for not resurrecting him after the most recent Ragnarok, they reconciled during the two issue Thorsleep arc in JMS’ run. Not gonna happen. Odds: 200,000,000,000 to one
2c. Nate Grey. X-Man, eh? So I’m not reading many of the X books. I’m reading Uncanny, but that’s basically it. Dark X-Men seems to be the book that features the return of X-Man, and while I probably should have bought it considering that Paul Cornell and Leonard Kirk are piloting the series. Nate’s an omega level mutant, and he’s one of the many folks in this teaser that can actively alter reality. From my perspective, Nate Grey lacks the punch that would be needed to really make Siege pop. Not enough folks would really get enough out of Nate Grey being the big secret baddie. It’s more plausible than Odin or Thanos, but it’s definitely unlikely. Odds: 999 to one
2d. Mephisto. See, now we’re talking. Mephisto has some definite possibilities. He’s definitely shown that he’ll work with anyone if the price is right. And Norman’s definitely crazy enough to have no compunction to make a deal with the devil. Some folks have been attempting to make a link between Mephisto as Norman’s secret weapon and the events of One More Day as a sort of kill two birds situation. I don’t see that happening. Personally, Mephisto’s up there. He works perfectly well in this situation. He could legitimately keep folks in line. Plus, he’s in the last panel of issue ten of Dark Avengers (for the information of those not in the know, Dark Avengers 10 ends with a double page spread featuring Norman Osborne being confronted by a new Dark Cabal consisting of Enchantress, Zarathos, Mephisto, The Beyonder, and Molecule Man on a throne of skulls). Odds: 10 to one
2e. Molecule Man. Molecule Man has some potential and some problems. Rich Johnston leaked some things about Norman’s secret weapon having the MM initials, which certainly points to Molecule Man, but one would think that if this were the case, you might not necessarily give that away at the end of Dark Avengers. But Molecule Man was certainly in power, especially considering his sitting on a throne of skulls and all, and if he can exert his will to dominate folks like Mephisto and The Beyonder, we should probably watch the hell out. Sure, he’s not necessarily dominating these folks, but he’s definitely in the place of power. Of course, there’s also the fact that Norman is completely insane and could be imagining it all. But, if he is imagining it all, is he doing it for a reason? Is it because he’s worried he could lose control of his secret weapon? Hard to say, but I think Molecule Man is, in a way, a little too good of a fit. He doesn’t have a strong personality, and could easily be convinced by Osborne to be his ace in the hole. Odds: 7 to one
2f. The Beyonder. It seems to be the case that Bendis has been itching to use the Beyonder in some capacity. New Avengers: Illuminati #3 was all about The Beyonder. There was heavy speculation that he was pulling the strings during Secret Invasion. He’s been on the cusp of involvement for a while, and he would absolutely scare the shit out of the other Cabal members (and extra points for having a specific grudge with Doom). Of course, this could easily be Bendis continuing to mess with us by dangling The Beyonder just out of reach; only this time he’s actually appearing on panel. I like The Beyonder as the secret weapon. I think it works well. A mix of the old and the new. Personally, this would be my choice, though I don’t necessarily think it’s the most likely. Odds: 4 to one
2g. Scarlet Witch. When was the last time we saw Bendis and Coipel working together on a big project? House of M. COINCIDENCE?!?!?! The return of Scarlet Witch would bring quite a few things full circle. It would play off Loki’s recent actions in Mighty Avengers. Hawkeye would continue to go nuts, especially considering New Avengers #26. Scarlet Witch, in many ways, started the ball rolling. She’s the most unstable of the reality-alterers in the mix. She would scare anyone into service, because she’s capable of anything. House of M proved that. Much like Molecule Man, this might be too perfect. But Scarlet Witch has been off the table for a long time, and this might be a worthy moment for her return. Odds: 3 to one
2h. Someone else. There are other possibilities. Dormammu, for one, as he does have ties to The Hood, who’s probably been the most on Osborne’s side throughout most of Dark Reign. The Void would manage to not only keep the Cabal in line, but would also act as a safety net to cover The Sentry. Marvelman was a popular guess after Rich Johnston’s MM leak, but I think it’s too soon for Marvelman to hit the main Marvel U. I’d like to believe it’s one of the folks on the teaser, and that it’s not a bait and switch situation.

3. Some flying shadow dude. There’s another teaser image of a shadowed figure flying above New York City as the denizens of the city look on in a mixture of shock, awe, and terror. We all assume that this enshadowed figure is Norman’s secret weapon, though much of that could be because those two teasers were released at the same time. So who is it? The Beyonder with his white disco coat blowing in the wind like a cape? Scarlet Witch? The Void? Sentry? Who knows? What I do know is that I dig the image and it further whets my appetite for some Siege goodness.

Is there more to cover? Yeah, probably. But we’re going on 2,100 plus words now, so I think I’ve done enough damage in my return. If you want the lowdown on Dark Reign and Siege, make sure you’re following Dark Avengers, Invincible Iron Man, Utopia, and The List. That’ll help out the most for the major story points. And once again, keep a look out for my article on the Cabal over at Musings of the Alpha Primitive (yeah, I plugged it again).  You stay classy, read/RANT

Review: Strange #1 (of 4)

November 16, 2009 by seventhsoldier

Strange

A few years back, during House of M, I turned to one of my friends and said, “I think Strange’s time is up. They obviously have no idea how to write him or what to do with him, so I say strip him of the Sorcerer Supreme bit and set him up as Marvel’s answer to Constantine – a wizard who knows a lot but has limited powers and a whole lot of enemies.”  Well it seems Marvel has heard my wish, or at least a third of it, because Strange #1 deals with the infamous Dr. Strange, now largely powerless, facing off against a powerful foe.  The other two thirds – that it be a dark urban fantasy/horror combo and that I write it – are understandably ditched in favor of a surprisingly light-hearted adventure written by some guy named Mark Waid.

Emma Rios is a large part of the atmosphere, providing cartoonish illustrations that, combined with lively coloring by Christina Strain, keep the tone light and exaggerated.  It largely works, thanks to the fact that Waid goes out of his way to match their manic energy.  Some of the scenes on the field – did I mention it revolves around a demonic baseball game? – suffer from an excess of energy, hitting the point of near-incomprehension and sailing right on by, but for the most part, the team works well together.

The issue is not without flaws, but it successfully introduces the new way things will work for the good Doctor.  Though it does little to suggest that the book will be particularly memorable, it does promise a fun adventure that will finally, hopefully move Stephen Strange out of the dull limbo in which the character has been stuck these last couple years.

Grade: B

- Cal Cleary

Review: Batman and Robin #6

November 13, 2009 by seventhsoldier

BnR6

Morrison’s Batman and Robin continues to decline slowly without Frank Quitely, but Morrison is nonetheless still telling engaging stories and doing some of the most entertaining Bat-work around.  Picking up on a clever bit of metacommentary as Dick and Damian find their fates at the hands of a fickle public, much like Jason himself all those years ago.  The issue functions largely as a lengthy fight, but a surprising amount gets done throughout, from Damian’s chance at redemption to Scarlet’s ultimate fate, while Todd himself sets Dick on the path that leads to next issue: Blackest Knight.  It’s tightly plotted and well-scripted, but falls largely short in the art.

This was Philip Tan’s weakest issue by quite a bit. The climactic struggle between Batman and Robin, Red Hood and Scarlet, and Flamingo was often fairly muddled.  In Final Crisis: Revelations, Tan largely did a good job keeping his brief fight scenes flowing smooth and clear despite the overwhelming darkness of his art.  Here, he loses a lot of that clarity, and his art seems rushed and, at times, incoherent.

The issue, which was by and large the bleakest issue of the series yet, nonetheless ended on a peculiarly hopeful image, and while I’m sad to lose a potentially interesting character, I’m glad to see her story end.  This arc did a pretty big number of Damian, too, and the images this leaves us with suggests that the next issue won’t be any kinder to him or Dick.  Still, Morrison is doing a lot to make the kid grow up, and, though this arc wasn’t nearly as strong as the previous one, is doing so in one of the most entertaining action books on the shelves.

Grade: B

- Cal Cleary

Read/RANT

Batman and Robin #5

Batman and Robin #4

Blackest Night Update *Spoilers*

November 13, 2009 by dclebeau

This is going to be a bit of a weird entry.  I didn’t want to give away the topic in the title for fear of spoilers, but anyone who doesn’t want to be spoiled on the events of Green Lantern Corps #42 should read no further.

Last spoiler warning.  Read on at your own risk.

I’m not going to review GLC 42.  I thought it was a fine issue on it’s own.  It suffered from some of the usual pacing issues I have come to excpect from Peter Tomasi.  And I thought Patrick Gleason continued his evolution as an artist.  Even the Gleason-haters have to admit this was a strong issue for him.

I am going to write about the “shocking death” at the end of the issue.  Yep, Kyle Rayner died.

I’ve long been on record as being a Kyle fan.  I grew up on Hal.  Always liked him.  Still do.  But I relate to Kyle.  And I’ll never relate to Hal.

I remember when Rebirth was announced.  Ron Marz came back to write one last arc for Kyle.  I read each issue with a sense of impeding dread.  I wasn’t ready for DC to axe my favorite character.

Marz’s run came and went.  Then ending was a muddled mess but Kyle was still alive.  Then came Rebirth which opened with Kyle and a coffin.  Kyle mostly got the snot kicked out of him in that series, but he lived to fight another day.

Kyle was a part of the Corps relaunch only to be pulled from the on-going series due to his role in Infinite Crisis and turning into Ion again.  I’m still not sure what Johns, Didio and company were going for with that move.  The Ion transformation and Jenny’s death just never felt like a natural progression to me.

Kyle had his own maxi series as Ion which was once again written by Ron Marz.  And like Marz’s final run on the GL title, it felt like editorial was standing over his shoulder.  The series was kind of a mess even for a Kyle fan.  But it was good to see my favorite character acting like himself again.

Then came the Sinestro Corps War which was a pretty durn good story.  The big moment in the first issue was when Kyle was brutally stripped of his Ion powers and possessed by Parallax.  Even as a Kyle fan, I had to admit it was a pretty neat twist.

Of course Johns used this development to “even the score” so to speak.  Kyle fans had long accused Hal of being a murderer despite all of Johns’ retcons to the contrary.  So, Johns made sure Kyle had blood on his hands as Parallax.  And Hal was there to explain that it wasn’t Kyle’s fault – thus exonerating not only Kyle but himself.

I didn’t mind the transparent ulterior motive.  It fit into the story.  It gave Kyle a little more depth (potentially).  And it was just plain cool.  Of course, once Sinestro Corps War ended, virtually nothing was done with any of this and Kyle basically went back to being Guy’s sidekick in GLC.

Around the same time, Kyle also got sucked into Countdown.  No one came out of Countdown looking good and Kyle was no exception.  There was some kind of ill-defined conflict between Jason Todd and Kyle over Donna Troy.  It felt kind of like a romantic triangle, but it was never established that Donna was involved or even interested in either one of them.

The less said about Countdown, the better.  But I feel the need to point out what a giant wasted opportunity this was.  Kyle fans had been waiting for years to have some kind of resolution to the Donna/Kyle relationship.  Instead, DC gave us some ill-defined crap that cheapened all three characters.  Even Jason Todd came off worse for it!

Moving on, we come to Blackest Night.  Like most of the Corps, Kyle’s been toiling in the background while Hal, Sinestro, Barry Allen and Mera (?) are front and center.  John Stewart has been mostly MIA.  But Mera fans are getting more face time with her than they have in the last 5 years combined.

And then Kyle dies.  Obviously, I’m a Kyle fan.  You’d think I would be upset.  But I’m not.  I shrug.  I shrug for a lot of reasons I’m about to go into.  But let me be clear, I just don’t care that DC killed off Kyle.

I should care.  Kyle’s my favorite character in the DC Universe outside of maybe Batman and Superman.  I should definitely be upset that he’s dead.  The fact that I’m not tells me something is wrong.

So, why didn’t I get upset when Kyle died?

1. It was predictable.  As soon as you saw the solicits featuring Guy as a Red Lantern, you knew someone close to him was going to die.  Kyle was the most likely candidate.

2. It’s clearly temporary.  Blackest Night has been full of deaths and resurrections.  But Kyle’s death is being handled differently.  His corpse is pristine considering he just got blown up.  And unlike almost every other victim in this event, he hasn’t immediately risen as a Black Lantern.  Clearly, Kyle’s death is different.

2A. Also, let me add that Tomasi just “killed off” Sodom Yat a few issues ago.  And no one buys that death either since there is no body and we have already seen Yat alive in well in the distant future in Legion of Three Worlds.

3. Kyle’s outlived his usefulness.  Even as a Kyle fan, I have to admit that his day has passed.  DC hasn’t used him as anything but a whipping boy since Hal’s return.  And I don’t see that changing any time soon.  When they try to give him a spotlight, it turns into Countdown. 

Also, let me pick apart Kyle’s death scene for a minute.  On the surface, it looks like a good heroic sacrifice.  If Kyle was going to go out, this seemed like a pretty good way to do it.  But, if you think about the situation for a second, it all seems pretty pointless.

The Alpha Lantern battery was going to explode.  The explosion needed to be contained.  This should be a piece of cake for Kyle who has contained an exploding sun in JLA.  But Kyle decides to kill two birds with one stone.  He lures all the Black Lanterns into the blast range and kills them all while containing the blast.

Sounds good, right?  Like Spock at the end of Wrath of Khan.  Except, Spock had to put himself in harm’s way to save the rest of his crew.  If there was any reason for Kyle to be standing in the blast radius, Tomasi didn’t provide it.  As a result, he just looks like a suicidal idiot.

Okay, nit picked.  We’re supposed to assume Kyle had no alternative and died a hero.  Fine.  I like Kyle.  I’m willing to assume there was some reason for his actions that wasn’t fully explained within the story.

What happens next?  Well, maybe Kyle stays dead.  I’m fine with that.  DC wasn’t using him.  Keeping him dead means he doesn’t appear in crap like Countdown any more.  And he won’t be the sacrificial lamb every time there’s a big Hal-centric Green Lantern story.  Really, I’m fine with this DC.  Leave him dead.

But that seems unlikely.

Kyle might rise as a Black Lantern.  I’m less cool with this.  Having just seen Kyle as Parallax in Sinestro Corps War, this would feel like a re-run.  Especially given the fact that we’ve seen umpteen Black Lanterns rise already and it’s getting old.

The Black Lantern scenario seems somewhat unlikely as well.  So far, everyone who rose as a Black Lantern did so within a panel or two of dying.  The big cliffhanger of the issue usually involves the new Black Lantern closing in on the reader menacingly.  With Kyle, that didn’t happen.  Maybe it still will, but I doubt it.

Instead, I think Kyle will rise in some other form.  Some are guessing White Lanterns will be involved.  I don’t know.  I’ll just say I expect Kyle to play some part in the resolution of Blackest Night.

But I expect it will be a somewhat minor part.  Why?  Well, for one DC has sidelined Kyle for years.  But more importantly, Kyle’s death happened in GLC.  If it was going to be a major turning point in the story, it would have happened in Blackest Night or at least in Green Lantern.  Nothing truly important to the central story is likely to happen in GLC or any of the various tie-ins.

I’ve rambled on for a long time now.  Thank you for indulging me.  But my point is that I’m sure DC was going for a shocking death that would get people buzzing.  But even die-hard Kyle fans are just kind of shrugging at this point.  And this brings me to my last and perhaps most important point.

Blackest Night has hinged on big character deaths so far.  But these deaths have become meaningless.  No one expects any of these deaths to last beyond the final issue.  In fact, by the end of the story I think most of us expect the graveyards of the DCU to be more empty than full.

Every time they splash in another death, it yields diminishing returns.  And with Kyle, they are down to a shrug and a heavy sigh.  The next character they kill off may well put me to sleep.

Hopefully, with Nekron raised at the various rainbow warriors in place, Blackest Night can really get started.  And hopefully, that won’t involve a bunch of predictable and likely temporary deaths.

But I’m no Blue Lantern.  I’m the Ambivalent Lantern at this point.  Call me the Grey Lantern.  And wake me up when this story gets good.

read/RANT

Review: Batman/Doc Savage Special #1

November 12, 2009 by seventhsoldier

Savage1

Batman/Doc Savage Special #1 operates, in many ways, as a preview, an attention-getter, for the upcoming launch of DC’s “First Wave” project in March of 2010.  Written by Brian Azzarello, with Phil Noto on art, this issue introduces lasting pulp icon Doc Savage to the DC Universe as he comes to Gotham to investigate and possibly apprehend the brand spankin’ new vigilante known only as the Batman.  The series as a whole will use a number of famous pulp heroes, from Doc Savage to the Spirit and beyond, to recast DC’s early days as a dark adventure for a world heading into the unknown.

Azzarello’s writing on this issue is largely solid.  There are a few slip-ups that some may find irritating – such as a confrontation between Batman and Doc Savage in which Bruce’s narration continually insists that he has just one more chance, which is followed by his last chance, which is followed by another assurance that he still has a chance left – but for the most part, Azzarello does a stellar job introducing us both to the less assured, riskier young Batman and the celebrated renaissance man, Doc Savage.  The characters are distinct and interesting, though the issue’s plotting is nearly nonexistent and it does little to suggest solid supporting casts.

Noto’s art is similarly plagued with minor problems, as the issue is filled with relatively stiff fight scenes and a strange propensity to always make it look as though Batman is smiling, regardless of whether or not it’s appropriate to the scene at hand.  Despite those flaws, however, he also does a fine job, giving the book a notable, memorable style that stays largely consistent throughout.  The book has plenty of memorable images, thanks largely to Noto’s design and coloring.

Batman/Doc Savage Special #1 definitely reads like a prologue, and a pricey one at that.  But it also serves as a rock-solid introduction into exactly what Azzarello has planned come next year as he lays down plot threads that can take our heroes all over the place.  A brash young Batman is a particularly nice addition to the team as the character’s return to his roots (and his guns) will have some modern fans shaking their heads, but will leave plenty delighted to see the little-discussed rookie-years of the character.  Azzarello does a great job distinguishing rich-boy crime-fighting genius know-it-all with a military-trained butler Doc Savage from the remarkably similar Bruce Wayne, and making both characters interesting in their own right.  It definitely left me looking forward to the next step of the project, and regretting the long wait.

Grade: B+

- Cal Cleary

Read/RANT

Mini-Reviews

November 11, 2009 by seventhsoldier

Immortal Weapons #4

ImmWep4

Four issues in and Immortal Weapons continues to be woefully inconsistent.  Given the nature of the book’s shifting creative teams, that comes as no surprise, but I am beginning to see the flaws in the strategy as I begin to imagine a collected edition.  Is it worth buying the ill-conceived stories for the heartbreaking ones?  This issue is by no means as bad as “Bride of Nine Spiders” was – it is at the very least a coherent martial arts story featuring the titular character, Tiger’s Beautiful Daughter.  It is exciting and fun, and has a few big action sequences that are well-illustrated.

It is also remarkably slight and about as cheesecake-y as a book can be.  Artist Khari Evans does a fine job illustrating a culture of bikini’d warrior women with all the requisite bounce and heft – and also a strikingly consistent sense of tone and design, surprisingly – but the story is beyond slight, almost to the point of nonsense.  Fun nonsense, granted, but where Evans brings consistency, the best Swierczynski offers is chaos.

The back-up feature continues to move quickly forward as a quick bit of ‘intuitive deduction’ – read: plot crunch – reveals the true fate of Jada’s younger brother.  With Foreman off art, the back-up continues to suffer as Hatuey Diaz’s shaggy, cartoonish style doesn’t fit any of the tones Swierczynski seems to be going for.

Grade: B

Secret Six #15

S615

John Ostrander comes onto Secret Six, the first writer other than Simone to deal with the book since its revival in Villains United.  Some readers may balk at the fact that he has largely shied away from Simone’s familiar offbeat humor without abandoning any of the book’s signature darkness, but Ostrander knows his strengths – and knows his character – and instead turns the book into an introspective character study of Deadshot, in many ways the team’s most heartless member.

With Calafiore doing a stellar job on art, Ostrander takes us deep into Deadshot’s damaged mind.  The pair work well together, especially in the one-panel shots of Deadshot-Vision we occasionally get, a cold reality in which we see the deaths of everyone in the room at his hands.  The issue has its flaws, including some seemingly trite pop psychology and a so-so origin story retelling, but its core is rock solid… and, to be quite frank, more than a little chilling.

Grade: B+

Stumptown #1

Stumptown1

The recent, excellent resurgence of the crime comic comes largely at the hands of three writers: Brian Azzarello, Ed Brubaker, and, finally, Greg Rucka.  With Stumptown, Rucka returns to ONI Press, who published his stellar Whiteout and Queen and Country, for another crime comic with an earthy female protagonist in over her head.  While Rucka is in some ways becoming predictable, Stumptown #1 displays the benefits of such predictability: it’s polished and experienced, a rock solid introduction to a new title.

Matthew Southworth and Lee Loughridge, Rucka’s partners here, do a great job on art.  The panel layouts are simple but extremely effective, while the art is expressive without losing the darkness we expect of a crime comic.  Dex, the P.I. in charge of Stumptown Investigations, is a well-realized heroine with an already-growing supporting cast, all excellently illustrated.  An excellent, traditional entry into the ever-growing pile of great modern crime comics.

Grade: A-

Doctor Voodoo: Avenger of the Supernatural #2

Voodoo

After a remarkably solid opening issue, Remender and Palo drop the ball quickly with this second issue.  Picking up after his confrontation with Dr. Doom last issue, Voodoo is stranded in another dimension, one in which his powers are severely hampered… and in which resides a powerful foe for the new Sorcerer Supreme.  It’s a remarkable coincidence that leaves Voodoo stranded here, unless Doom was working for/with the issue’s surprise villain, but its one that’s never visited.  The action is brief but effective, but the book’s twist is ineffective at best, and the backround we get on Jericho this issue feels fairly out of place here.

Palo (joined by Gabriel Hardman on art) seems to have lost some of last month’s visceral energy, but he remains the book’s star player.  His illustrations of a nightmare New Orleans are memorable,  as are the monstrous designs of Nightmare’s horde, but the art feels more rushed here, despite a momentum-killing origin-story in the middle of the issue.  Hopefully, the team can regain some of the momentum of their opening issue soon.

Grade: C+

- Cal Cleary

Secret Six #13

Immortal Weapons #3

Doctor Voodoo: Avenger of the Supernatural #1

RANT!: X-Factor #50

November 7, 2009 by Billy Zonos

Coming out of retirement because this shit just blew my mind. What is the origin of Layla Miller’s power?

xfactor50-2

Of course! Her future self came back in time to blast her with all her future memories!! DUH!! That explains everything!!

…but wait, that’s not all.

xfactor50-1

#### THAT.

Review: Superman: World of New Krypton #9

November 6, 2009 by seventhsoldier

WONK9

No matter what Robinson and Rucka have been doing to Superman and Action Comics, their collaboration on Superman: World of New Krypton has never been anything less than sharp.  With Pete Woods constantly improving on art, the book was becoming one of DC’s most consistently enjoyable books.  Unfortunately, Superman: World of New Krypton #9 sees the book’s first real stumble.

Rucka and Robinson seem to have gotten into a comfortable pattern with WoNK – alien threat from last page of previous issue appears, is talked down by Clark, leaves an ally, new alien threat appears on last page.  If it’s kept honest and exciting, there’s little problem with this, but the confrontation with Jemm and his Saturnian contingent was utterly unremarkable.  The fight was surprisingly confused for Woods’, whose fights have previously been clear and smooth.

World of New Krypton #9 ends with another surprise cosmic visitor in a compromising situation, and I have no doubt that Kal will resolve the issue quickly and without more than perhaps a brawl or two.  There are, as always, interesting potential roadblocks, but thus far Rucka and Robinson have largely shied away from putting Superman in any sort of actual moral quandry.  There’s nothing inherently wrong with predictability when it’s paired with honest drama, exciting action, or any number of other well-handled story-telling.  But this issue feels bland, and combined with the last couple, it feels a lot like the book is just spinning its wheels until the next big crossover kicks in.

Grade: C+

- Cal Cleary

Read/RANT

Superman: World of New Krypton #8

Superman: World of New Krypton #7

Review: Cinderella: From Fabletown with Love #1

November 6, 2009 by seventhsoldier

Fabletown

A number of years ago, Fables revealed the surprise fate of one of its most well-known characters: empty-headed princess Cinderella was, in fact, one of Fabletown’s most potent spies, an off-the-books agent who would get the job done without question.  Using her cover as an international fashionista, Cinderalla does whatever Fabletown needs, wherever they need it done.  With only a few issues focusing on her adventures, she seems a strange choice to focus a new Fables spin-off on, but Chris Roberson and Shawn McManus do a good job introducing her to non-Fables fans while diving straight into the action.

Set after the war with the Adversary concludes, Cinderella: From Fabletown with Love #1 is at a strange point in Fables continuity, but it doesn’t care much, quickly sending her away from Fabletown to travel the world searching for mystic artifacts that are being trafficked from the Homelands into the mundane world.  Much like Jack of Fables, this promises to give us another glimpse into the strange intersection between the mundane and the surreal and how other supernatural creatures have found a place elsewhere in the world, albeit from a completely different angle.  Whether a new point of view is reason enough for another spin-off, only time will tell.

Artist Shawn McManus’ cartoony style fits the Fables Universe well and he has no trouble jumping betweeen a belltower showdown with an assassin and a meeting between Cinderella and her secret informant’s, which include, for example, one of the blind mice.  Roberson, meanwhile, provides the beginnings of a simple story that promises plenty of action, intrigue and magic – which is pretty much exactly what was expected.  Well-conceived and largely well-handled Cinderella: From Fabletown with Love #1 seems to be a worthy, if unnecessary, addition to the Fables stable.

Grade: B+

- Cal Cleary

Review: The Great Ten #1

November 4, 2009 by seventhsoldier

GreatTen1

A couple years back, DC’s excellent 52 introduced us to a team of Chinese superheroes – or, as they were called by their government, super-functionaries – called the Great Ten.  Throughout the time, and for a good while after, there was frequent talk of a Great Ten miniseries in the works.  Talk eventually died down, and outside of a few cameos in comics like Checkmate, the team was largely forgotten… which is the perfect time to launch that mini, right?

Happily, while the book isn’t nearly as off-the-wall as it could have been with a more daring creative team, Tony Bedard and Scott McDaniel provide a solid superhero tale set-up so that it can give us a great deal of background on these new characters without slowing the book’s pace to oblivion.  The opening issue, featuring the origin of Accomplished Perfect Physician, the team’s most rebellious member, offers solid action combined with some clunky (if admittedly unavoidable) social commentary and a fascinating new team with an interesting mythology behind them.

McDaniel does a fine job on art.  Illustrating scenes with a character whose powers are all based on sound – Accomplished Perfect Physician can diagnose and cure illnesses, stop bullets and earthquakes, and do a whole lot more with nothing more than whistles, hums, growls and shouts – but McDaniel keeps it fairly simple, never letting the page get too cluttered or confused.

The Great Ten #1 never rises beyond an action comic, despite its attempts at social commentary, but it doesn’t need to – the action is quick, fun and to the point, all either furthering the plot or helping us get into the head of one of our characters.  If each issue can introduce us so nicely to another member of the team, future creators will have an excellent blueprint of these characters with which to work.  A worthwhile purchase for fans of myth-based comics, Bedard and McDaniel are turning in solid, fun work.

Grade: B+

- Cal Cleary

Read/RANT

Mini-Reviews

November 4, 2009 by seventhsoldier

Arkham Reborn #1 (of 3)

Arkham

With the popularity of the absolutely stellar Batman: Arkham Asylum and the recent relaunch of the Bat-franchise, it should come as no surprise that Gotham’s infamous Arkham Asylum would get its own miniseries.  After the mass breakout from the Asylum and subsequent explosion, Jeremiah Arkham, ancestor of the Asylum’s original designer, has taken it upon himself to continue the grand, bumbling legacy of the world’s only criminal institution with a revolving door.

Hine does a good job building the book slowly, despite the fact that the entire mini-series is only three issues long.  Here we meet Arkham’s new staff, specifically Jeremiah Arkham, who believes in curing Gotham’s madmen with love and respect; Alyce Sinner, sole survivor of a massive suicide cult and expert on the criminally insane; and Aaron Cash, now Arkham’s head of security and one of the tragic figures to come out of Dan Slott’s excellent Arkham Asylum: Living Hell.  Jeremiah has met with some small success in his bid to rehabilitate, but we know that the laws of comic book storytelling says that that can’t last – Dr. Sinner soon betrays him, revealing the Asylum’s dark, heinous underbelly in a bid to keep things crazy.

There’s nothing unpredictable here, but Hine does a good job setting the mood and introducing everyone, while artist Jeremy Haun turns in excellent work on all fronts, designing a few new characters and an all-new Arkham and still managing to craft a few extremely memorable images.  The pair seem well-suited, and while it seems that the entire mini’s purpose is to keep Arkham Asylum the same hellhole it has been these past few years, at least they seem to be having plenty of fun with it.

Grade: B+

Detective Comics #858

Tec858

Years after the character was introduced and months into her first solo title, “Go” marks our first foray into the origins of Kate Kane.  Growing up moving from military base to military base, Kate and Beth Kane really only had each other growing up.  A few issues back, it was hinted that something bad happened to her growing up, and now we see what that is: after earning a post in France, Mrs. Kane, Kate and Beth were kidnapped by terrorists during a security alert.  While Kate couldn’t see what was happening to her mother and sister, the aftermath certainly left an impression.

Rucka’s storytelling is far more solid here than in the previous arc, perhaps due to the shortened arc’s tighter focus.  Whatever the reason, the issue provides a quick, tragic glimpse of an origin that didn’t go at all where I thought it would, and was wrapped up in a single issue, leaving next month for the fallout.  J.H. Williams III makes an abrupt shift in style for the bulk of the issue, giving the flashback to Kate’s youth a vastly more structured layout and color-palette.  The contrast between the two time-periods is gorgeous and memorable, once again suggesting Williams as one of comics’ top talents.

The Question back-up finally wrapped up its opening arc with this issue.  The lack of room the story had, confined as it was to these back pages, took away from some of the suspense the story might’ve had if it had had more room to build up an atmosphere or throw us a plot twist or two, but it has nonetheless remained a consistently entertaining action comic, thanks in part to Rucka’s collaborator, Cully Hamner, whose layouts and art make it a joy to watch Renee in motion.

Between the issue’s two parts, Detective Comics features a pair of artists at the top of their games, anchored by strong writing of two fascinating new heroines.  It’s well-worth your time.

Grade: B+

Astro City: Astra Special #2 (of 2)

Astra2

Astro City: Astra Special concludes on a high note.  Anyone who has graduated college can relate to what Astra is going through as she continues to tell her boyfriend Matthew about the increasingly bizarre possibilities open to a young woman of her immense talents.  From mundane jobs with research institutes on Earth to a chance to untie, one world at a time, a series of realities knotted together by a madman’s destructive last act, Astra has, for the first time in her life, no idea what to do next.

While the other part of the book will probably resonate less with others, using a now-grown child heroine to look at and condemn our deranged obsession with celebrity culture largely works.  Though there are a few painful, relatively clunky moments, Busiek works hard to keep the emotions honest and keep it all part of Astra’s story.

Astro City: Astra Special combines Jack Kirby’s flare for bizarre cosmic world-building with a more grounded, human story.  Anderson’s pencils are much improved when he’s dealing with these larger-than-life concepts, and together the pair brings us a small-in-scope, massive-in-scale story about the pains of growing up.  It isn’t the most memorable Astro City story, but it’s honest and entertaining, and continues to flesh out the best setting in comics.

Grade: A-

Blackest Night: Superman #3 (of 3)

BNSuper

Blackest Night: Superman, which started out so much vastly stronger than the other “Blackest Night” related books, ends here more with a whimper than with a bang.  The book does have some interesting revelations about the weaknesses of the Black Lanterns, as well as an explanation for what New Krypton is up to throughout the event, but it amounts to little more than that, in the end.

Despite its failure to live up to its own eerie opening issue, Blackest Night: Superman #3 nonetheless offered solid action illustrated by Eddie Barrows doing what he’s most comfortable doing, with (perhaps sadly) the best writing Robinson’s been doing, lately.  Robinson continues to use the emotional spectrum’s color-coding to vastly more effect than the main mini to give us a neat, inside peak into the characters heads in otherwise wordless scenes, a trick that works especially well with Psycho Pirate in the mix.  Ultimately, Blackest Night: Superman isn’t bad.  It’s just forgettable.

Grade: B

Mini-Grade: B

- Cal Cleary

Read/RANT

Astro City: Astra Special #1

Blackest Night: Superman #2

Detective Comics #857